klep5ydra
#10,804 in the world · #3,946 in United States · in the top 23% nationally. 23 official events, 31 matches won and 28 lost.
- 1597±41Rating · margin ±41
- 1540Average field · 26 entr.
- 29%vs top 5% (4–10)
What they have done so far
- Made top 8 11 times in 23 tournaments: 48% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,604 points.
- The toughest field they have faced averaged 1,588 points, across 20 entrants.
- They are 34 points away from the top 2,500: United States.
How the rating moved
Between 1,441 and 1,597, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Mox Seattle -- Nexus Night -- Constructed Seattle | 21 | 1584 | 7° | 2–1–1 | +20 |
| 16/08/26 | Cardceus - Sunday Weekly Nexus Night (1v1) Seattle | 22 | 1586 | 7° | 2–1 | +13 |
| 09/08/26 | Cardceus - Sunday Weekly Nexus Night (1v1) Seattle | 20 | 1588 | 5° | 2–1 | +11 |
| 05/04/26 | Cardceus - Sunday Afternoon Nexus Nights - 1v1 Seattle | 16 | 1533 | 3° | 2–1 | +10 |
| 27/03/26 | Mox Seattle -- Constructed -- Best of 3 Seattle | 17 | 1561 | 4° | 2–1 | +12 |
| 27/03/26 | Mox Seattle -- Nexus Night -- Open Play Seattle | 25 | 1544 | 20° | 0–0–1 | -1 |
| 15/03/26 | Cardceus - Sunday Afternoon Nexus Nights - 1v1 Seattle | 15 | 1527 | 3° | 2–0–2 | +31 |
| 14/03/26 | Saturday Morning Summoner Skirmish - March Seattle | 29 | 1576 | 20° | 1–2 | -6 |
| 13/03/26 | Mox Seattle -- Limited -- Draft Seattle | 22 | 1530 | 3° | 3–0 | +36 |
| 24/02/26 | Riftbound Weekly Open Play Seattle | 24 | 1544 | 20° | 1–4 | -30 |
| 08/02/26 | Saturday Matinee Spiritforged Pre-Rift Event Seattle | 30 | 1518 | 6° | 2–1 | +21 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Seattle | 16 | 1543 | 9° | 1–1 | +12 |
| 30/01/26 | Mox Seattle -- Limited -- Six Pack Sealed Seattle | 24 | 1511 | 22° | 0–2–1 | -18 |
| 24/01/26 | Mox Bellevue Summoner Skirmish, January 2026 Bellevue | 29 | 1538 | 7° | 3–2–1 | +31 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Constructed Bo3 Seattle | 26 | 1506 | 10° | 2–1 | +12 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Free Play Seattle | 28 | 1508 | 9° | 0–0–2 | 0 |
| 13/12/25 | Mox Seattle -- Nexus Night -- Open Play Seattle | 42 | 1526 | 19° | 0–0–1 | +2 |
| 13/12/25 | Mox Bellevue Summoner Skirmish, December 2025 Bellevue | 34 | 1540 | 28° | 1–3–2 | -37 |
| 12/12/25 | Mox Seattle -- Limited -- 6 Pack Sealed Seattle | 16 | 1523 | 5° | 2–1–1 | +29 |
| 09/12/25 | Mox Bellevue Nexus Night Bellevue | 43 | 1524 | 41° | 0–3 | -52 |
| 05/12/25 | Mox Seattle | Nexus Night | Open Play Seattle | 46 | 1523 | 5° | 0–0–1 | 0 |
| 07/11/25 | Mox Seattle | Nexus Night | Constructed Seattle | 18 | — | 11° | 1–2 | -18 |
| 01/11/25 | Riftbound Release Event Seattle | 25 | — | 12° | 2–1–2 | +19 |
Form and consistency
On a 1-loss streak.
- 16 to 99 22 events 41%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Danix US 1856 0–1
- OccuSai US 1795 0–1
- Kav US 1786 0–1
- cameroncshenoy US 1780 0–1
- Neapolitan US 1748 1–0
- Wardrium US 1738 1–3
- SOLO Jennie US 1729 0–1
- xdragon55x US 1729 0–1
- Blade US 1710 1–0
- Eom US 1705 1–1
- Deep US 1691 1–1
- Hiddenhat US 1681 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →