← Australia

Porostar

#39,309 in the world · #2,209 in Australia · in the top 81% nationally. 6 official events, 4 matches won and 11 lost.

  • 1425±88Rating · margin ±88
  • 1523Average field · 31 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,567 points, across 36 entrants.
  • They are 121 points away from the top 1,000: Australia.

How the rating moved

Between 1,407 and 1,451, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
04/03/26 TCC Nexus Nights - 1v1 Mortdale 19 1521 11° 2–2 +18
07/02/26 Riftbound Spiritforged: Pre-Rift [SOLD OUT] Brisbane City 52 1537 44° 0–2–1 -25
07/02/26 Riftbound Spiritforged: Pre-Rift [5pm, SOLD OUT] Brisbane City 51 1539 30° 1–2 -3
23/12/25 Riftbound TCG - Weekly Nexus Night [Constructed] Sydney 16 1494 1–1–1 +1
21/12/25 Sunday Morning Summoner Skirmish - December 1/16 Anderson St 36 1567 10° 0–2–1 -17
20/12/25 Alliance Games - RTB Nexus Night (20th DEC) Kingsford 14 1480 0–2–1 -49

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 25%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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