Porostar
#39,309 in the world · #2,209 in Australia · in the top 81% nationally. 6 official events, 4 matches won and 11 lost.
- 1425±88Rating · margin ±88
- 1523Average field · 31 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,567 points, across 36 entrants.
- They are 121 points away from the top 1,000: Australia.
How the rating moved
Between 1,407 and 1,451, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/03/26 | TCC Nexus Nights - 1v1 Mortdale | 19 | 1521 | 11° | 2–2 | +18 |
| 07/02/26 | Riftbound Spiritforged: Pre-Rift [SOLD OUT] Brisbane City | 52 | 1537 | 44° | 0–2–1 | -25 |
| 07/02/26 | Riftbound Spiritforged: Pre-Rift [5pm, SOLD OUT] Brisbane City | 51 | 1539 | 30° | 1–2 | -3 |
| 23/12/25 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 16 | 1494 | 5° | 1–1–1 | +1 |
| 21/12/25 | Sunday Morning Summoner Skirmish - December 1/16 Anderson St | 36 | 1567 | 10° | 0–2–1 | -17 |
| 20/12/25 | Alliance Games - RTB Nexus Night (20th DEC) Kingsford | 14 | 1480 | 7° | 0–2–1 | -49 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 25%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Takamachi Nanoha AU 1747 0–1
- ARCHD3V1L AU 1658 0–1
- ihavenoenemies AU 1624 0–1
- PiwisRAwesome AU 1617 0–1
- Bossfight AU 1580 1–0
- Element Argon AU 1567 0–1
- Slickk AU 1559 0–1
- Slickk AU 1550 0–2
- SarcasticSparrow AU 1541 0–1
- Kangkong AU 1525 0–1
- yang bang AU 1486 0–1
- PiltoverFreak AU 1476 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →