← United States

Pugsleyy

#32,228 in the world · #11,898 in United States · in the top 69% nationally. 35 official events, 42 matches won and 75 lost.

  • 1470±33Rating · margin ±33
  • 1539Average field · 77 entr.
  • 0%vs top 5% (0–11)

What they have done so far

  • Has won 1 tournament. The biggest one had 23 players entered.
  • Made top 8 8 times in 35 tournaments: 23% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,625 points, across 44 entrants.
  • They are 107 points away from the top 5,000: United States.

How the rating moved

Between 1,353 and 1,470, across 35 events with history.

Last 35 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Thursday Evening Vendetta Summoner Skirmish I McMinnville 15 1618 2–2 +19
19/08/26 Weekly RiftBound Portland 22 1555 12° 1–2 -10
16/08/26 Nexus Night @ R&B Beaverton 13 1595 1–2 -4
15/08/26 (Constructed Nexus Night) Portland 18 1533 12° 1–2 -2
13/08/26 Chronos Games Wednesday Nexus Night Beaverton 28 1575 13° 2–1 +13
12/08/26 Weekly RiftBound Portland 30 1548 21° 1–2 -4
11/08/26 Monday Riftbound Nexus Night - 1v1 - Aug 10 Oregon City 34 1555 10° 2–1 +19
09/08/26 Nexus Night @ R&B Beaverton 16 1545 2–1 +20
08/08/26 Gongaii Games Riftbound Nexus Night Beaverton 12 1558 1–2 -5
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 804° 2–4 +9
05/04/26 Sunday Afternoon Summoner Skirmish - April Tigard 12 1530 2–2 +12
31/03/26 Monday Nexus Night - 1v1 Oregon City 24 1498 20° 1–2 -7
29/03/26 LDXP Tacoma Sunday 9:30AM 5k Tacoma 44 1625 40° 0–4 -27
28/03/26 LDXP Tacoma Saturday 9:30AM 5k Tacoma 68 1587 37° 3–4 +16
24/03/26 Monday Nexus Night - 1v1 Oregon City 23 1508 2–0 +33
14/03/26 (3/13) Summoner Skirmish 6PM Portland 14 1536 2–2 +12
08/03/26 Guardian Games Aloha - Riftbound Summoner Skirmish March Aloha 25 1527 20° 0–3 -26
07/03/26 J&L Summoner Skirmish - March Kelso 13 1550 2–2 +12
07/03/26 PGS Nexus Night - 6PM Portland 16 1509 12° 1–2 0
03/03/26 Monday Nexus Night - 1v1 Oregon City 30 1479 22° 1–2 -4
28/02/26 Nexus Noon @ Mox Portland 29 1503 27° 0–3 -34
26/02/26 Wednesday Nexus Night - 1v1 Vancouver 25 1562 2–1 +24
20/02/26 G&G Nexus Nights - 1v1 Oregon City 18 1471 1–2 -3
17/02/26 Monday Nexus Nights - 1v1 Oregon City 26 1500 2–1–2 +31
15/02/26 Riftbound Origins Summoner Skirmish @ R&B Beaverton 13 1516 1–1–2 +23
10/01/26 Mox Summoner Skirmish - Jan Portland 13 1507 10° 0–4 -34
03/01/26 Saturday Afternoon Summoner Skirmish - January Kelso 14 10° 1–3 -11
21/12/25 Summoner Skirmish - December Oregon City 22 1534 11° 2–1–2 +41
14/12/25 Sunday Afternoon Summoner Skirmish - December Forest Grove 13 1484 1–3 -11
14/12/25 Saturday Nexus Nights @ Mox Portland 15 1510 1–2 -2
29/11/25 WCG // Riftbound - Summoner Skirmish December Vancouver 16 1517 14° 1–3 -14
23/11/25 Saturday Nexus Night @ Mox Portland 30 1524 23° 1–2 -4
22/11/25 Saturday Afternoon Nexus Nights - 1v1 Portland 13 1562 13° 0–4 -59
16/11/25 Saturday Nexus Night @ Mox Portland 23 1572 17° 0–1–2 -13
09/11/25 Saturday Nexus Night @ Mox Portland 25 19° 0–2 -40

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 33%
  • 16 to 99 22 events 35%
  • Under 16 12 events 31%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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