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Kgosiii

#46,738 in the world · #17,205 in United States · in the top 99% nationally. 10 official events, 8 matches won and 27 lost.

  • 1323±69Rating · margin ±69
  • 1512Average field · 21 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Made top 8 1 times in 10 tournaments: 10% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,543 points, across 29 entrants.

How the rating moved

Between 1,323 and 1,450, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
01/03/26 Underworld Riftbound Sundays Raleigh 21 1491 18° 0–4 -34
15/02/26 Underworld Riftbound Sundays Raleigh 29 1543 25° 0–3 -23
07/02/26 Underworld: Spiritforged Pre-Rift Event Raleigh 19 1515 14° 2–2–1 +14
18/01/26 Underworld Riftbound Sundays Raleigh 15 1510 13° 1–3 -6
11/01/26 Underworld Riftbound Sundays Raleigh 13 1487 11° 1–3 -25
04/01/26 Underworld Riftbound Sundays Raleigh 17 1503 11° 2–3 +7
11/12/25 TATC Nexus Night Raleigh 31 1523 23° 1–2 -15
07/12/25 Underworld Riftbound Sunday Raleigh 13 1504 11° 0–3 -45
20/11/25 TATC Nexus Night Raleigh 32 1535 1–1 +7
13/11/25 TATC Nexus Night Raleigh 47 40° 0–3 -57

Form and consistency

On a 7-loss streak.

  • 16 to 99 7 events 24%
  • Under 16 3 events 18%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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