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Unyoosual

#11,423 in the world · #4,192 in United States · in the top 25% nationally. 7 official events, 15 matches won and 9 lost.

  • 1592±81Rating · margin ±81
  • 1553Average field · 36 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their peak is 1,624 points, reached in January 2026: today they sit 32 points below it.
  • The toughest field they have faced averaged 1,597 points, across 19 entrants.
  • They are 39 points away from the top 2,500: United States.

How the rating moved

Between 1,520 and 1,624, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
11/01/26 Sunday Morning Summoner Skirmish - January Santa Clara 19 1597 14° 1–3 -32
09/01/26 Merlion Games Nexus Nights - 1v1 San Carlos 37 1518 3–0 +34
12/12/25 Thursday Evening Nexus Nights - 1v1 San Jose 23 1530 13° 2–1 +6
11/12/25 Wednesday Evening Nexus Night Palo Alto 34 1566 2–1 +20
30/11/25 Sunday Morning Summoner Skirmish - December Sunnyvale 59 1565 15° 3–2–1 +16
22/11/25 CardArt's Nexus Nights Sunnyvale 46 1542 13° 2–1 +28
02/11/25 Sunday Morning Release Event San Jose 22 2–1 +20

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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