LillaSimp
#23,532 in the world · #8,601 in United States · in the top 50% nationally. 4 official events, 8 matches won and 8 lost.
- 1517±92Rating · margin ±92
- 1524Average field · 19 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,565 points.
- The toughest field they have faced averaged 1,546 points, across 22 entrants.
How the rating moved
Between 1,477 and 1,545, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/01/26 | Gamer's Gems Summoner Skirmish - January San Antonio | 20 | 1536 | 17° | 0–2 | -28 |
| 13/12/25 | Summoner Skirmish - December H&F Universal CIty Universal City | 19 | — | 4° | 4–1–2 | +68 |
| 01/12/25 | Sunday Night Nexus Nights - 1v1 San Antonio | 16 | 1491 | 8° | 2–2 | -2 |
| 24/11/25 | Sunday Evening Nexus Nights - 1v1 San Antonio | 22 | 1546 | 14° | 2–3 | -21 |
Form and consistency
On a 3-loss streak.
- 16 to 99 4 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CharmanderXX1 US 1735 0–1
- kolp412 US 1731 0–2
- MASTERSAL08 US 1716 1–1
- xXKeenXx US 1621 0–1
- ryanempire US 1613 0–1
- trixia US 1609 0–1
- coronelmm US 1594 0–1
- JackIsNotInABox US 1553 1–0
- MadKingLane US 1546 0–1
- Area 11 US 1524 0–1
- CudishJin US 1481 1–0
- Castelum US 1468 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →