← Poland

SCH Majuzi

#5,029 in the world · #130 in Poland · in the top 14% nationally. 7 official events, 25 matches won and 12 lost.

  • 1655±65Rating · margin ±65
  • 1546Average field · 45 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,677 points.
  • The toughest field they have faced averaged 1,587 points, across 127 entrants.
  • They are 23 points away from the top 100: Poland.

How the rating moved

Between 1,536 and 1,655, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
28/03/26 Riftbound Challenge Gdańsk Jana Kilińskiego 4 127 1587 32° 4–3 +4
24/03/26 Stajnia Gier Nexus Night Województwo dolnośląskie 16 1517 3–1 +11
24/01/26 Stajnia Gier Summoner Skirmish - January Województwo dolnośląskie 44 1540 10° 4–2 +3
11/01/26 Riftbound Summoner Skirmish - January Województwo dolnośląskie 32 1545 5–1–2 +56
20/12/25 Summoner Skirmish - December Haukego-Bosaka 27/1B 45 1545 18° 3–3 -14
09/12/25 Evening Nexus Nights - 1v1 Województwo dolnośląskie 25 1548 4–1 +59
08/12/25 T4M Nexus Nights Województwo dolnośląskie 23 1541 2–1 +36

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 1 events 57%
  • 16 to 99 6 events 66%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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