M2 Vietnamesisch
#5,029 in the world · #1,789 in United States · in the top 11% nationally. 63 official events, 122 matches won and 108 lost.
- 1655±23Rating · margin ±23
- 1548Average field · 76 entr.
- 29%vs top 5% (10–24)
What they have done so far
- Has won 5 tournaments. The biggest one had 76 players entered.
- Made top 8 31 times in 63 tournaments: 49% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,696 points.
- The toughest field they have faced averaged 1,620 points, across 19 entrants.
- They are 35 points away from the top 1,000: United States.
How the rating moved
Between 1,510 and 1,677, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Perfect Rares Tuesday Evening Nexus Nights Artesia | 18 | 1569 | 1° | 4–0 | +46 |
| 29/08/26 | Friday Evening Vendetta Summoner Skirmish I Santa Ana | 22 | 1605 | 6° | 3–2–1 | +19 |
| 28/08/26 | Thursday Evening Nexus Nights Orange | 16 | 1508 | 5° | 3–1 | +14 |
| 22/08/26 | Collector Expo Riftbound Tournament Anaheim | 90 | 1592 | 35° | 3–2 | +15 |
| 22/08/26 | Friday Evening Vendetta Summoner Skirmish I Santa Ana | 16 | 1513 | 3° | 2–2 | 0 |
| 21/08/26 | Thursday Evening Nexus Nights - 1v1 (Overnumber Prizing) Orange | 12 | 1584 | 8° | 1–2 | -22 |
| 15/08/26 | Hobby Overflow Friday Night - 1v1 Nexus Night Cypress | 14 | 1525 | 11° | 1–3 | -31 |
| 14/08/26 | Thursday Evening Nexus Nights (Overnumber Prizing) Orange | 19 | 1620 | 11° | 2–2 | -11 |
| 11/08/26 | Overnumbered Nexus night Orange | 18 | 1575 | 10° | 2–2 | -10 |
| 28/03/26 | Hobby Overflow Friday Night - 1v1 Nexus Night Cypress | 16 | 1531 | 4° | 3–1 | +13 |
| 25/03/26 | Tuesday Night Nexus Night - 1 v 1 Garden Grove | 16 | 1602 | 3° | 3–1 | +31 |
| 21/03/26 | Saturday Afternoon Summoner Skirmish - March Artesia | 19 | 1612 | 7° | 2–2 | +8 |
| 18/03/26 | Tuesday Night Nexus Night - 1 v 1 Garden Grove | 20 | 1562 | 9° | 2–2 | +1 |
| 11/03/26 | Tuesday Night Nexus Night - 1 v 1 Garden Grove | 14 | 1529 | 6° | 2–1 | -1 |
| 09/03/26 | Sunday Evening Riftbound Nexus Night Santa Ana | 22 | 1521 | 15° | 2–3 | -32 |
| 08/03/26 | Saturday Evening Summoner Skirmish - March Long Beach | 18 | 1533 | 2° | 3–1 | +18 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 997° | 1–4 | -42 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 411° | 2–2 | -9 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 450° | 2–3 | -22 |
| 24/02/26 | Monday Evening Nexus Nights - 1v1 Garden Grove | 21 | 1573 | 9° | 2–2 | -3 |
| 23/02/26 | Sunday Evening Nexus Nights - 1v1 Garden Grove | 20 | 1577 | 10° | 2–2 | -4 |
| 22/02/26 | Saturday Night Nexus Night - 1 v 1 Garden Grove | 16 | 1559 | 3° | 3–1 | +17 |
| 21/02/26 | Collectors Lounge Friday Evening Nexus Nights - 1v1 Cypress | 32 | 1537 | 4° | 4–1 | +28 |
| 20/02/26 | Thursday Night Nexus Night - 1 v 1 Garden Grove | 23 | 1536 | 9° | 2–2 | -2 |
| 19/02/26 | Wednesday Evening Nexus Nights - 1v1 Orange | 14 | 1552 | 5° | 2–1–1 | +17 |
| 18/02/26 | tuesdays, constructed local nexus nights Bell | 23 | 1557 | 10° | 2–2 | -10 |
| 15/02/26 | Saturday Evening Nexus Nights - 1v1 Garden Grove | 15 | 1597 | 1° | 3–0 | +35 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Long Beach | 34 | 1509 | 2° | 1–0–1 | +7 |
| 11/02/26 | Tuesday Evening Spiritforged Pre-Rift Event Artesia | 32 | 1529 | 29° | 0–2 | -29 |
| 10/02/26 | Collectors Lounge Monday Evening Spiritforged Pre-Rift Event Cypress | 50 | 1571 | 26° | 1–1–1 | -7 |
| 09/02/26 | PHG HB Spiritforged Pre-Rift Event Huntington Beach | 76 | 1509 | 1° | 3–0–1 | +21 |
| 08/02/26 | Spiritforged Pre-Rift Event Garden Grove | 33 | 1509 | 6° | 2–1 | -2 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Garden Grove | 16 | 1540 | 7° | 1–1–2 | -13 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Irvine | 17 | 1543 | 1° | 3–0–1 | +27 |
| 28/01/26 | Tuesday Evening Nexus Nights - 1v1 Bell | 19 | 1533 | 2° | 3–1–1 | +13 |
| 25/01/26 | Topspot Summoner Skirmish (January) Anaheim | 16 | 1528 | 3° | 3–2 | +14 |
| 23/01/26 | CBG Riftbound Nexus Night (Week 9) Tustin | 17 | 1523 | 1° | 4–0 | +51 |
| 21/01/26 | Tuesday Evening Nexus Nights - 1v1 Bell | 15 | 1570 | 9° | 2–2 | -1 |
| 18/01/26 | $1k+ cash prizing Santa Ana | 16 | 1552 | 8° | 2–2 | -4 |
| 16/01/26 | CBG Riftbound Nexus Night (Week 8) Tustin | 25 | 1521 | 2° | 4–1 | +48 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 3 events 36%
- 16 to 99 46 events 52%
- Under 16 14 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DeluxePhilCheeze US 1846 0–1
- your yeoja US 1842 0–1
- Supreme US 1810 0–1
- shizzle US 1776 0–1
- spit enthusiast US 1775 2–2
- ProvenNoIQ US 1769 0–1
- froncois US 1763 0–2
- U Lieks Mudkips US 1754 0–1
- Ju5tinQ US 1753 2–4
- junglekingdom US 1741 1–2
- lei meng de US 1733 1–0
- dogdogdog US 1726 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →