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Riftbound

#27,906 in the world · #10,286 in United States · in the top 60% nationally. 6 official events, 10 matches won and 12 lost.

  • 1494±71Rating · margin ±71
  • 1559Average field · 759 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their peak is 1,545 points, reached in February 2026: today they sit 51 points below it.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 83 points away from the top 5,000: United States.

How the rating moved

Between 1,446 and 1,545, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1290° 2–3 -6
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 68° 3–1 +54
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1058° 1–3–1 -16
28/03/26 PAX East- Sealed Event 6 Boston 63 1529 48° 1–3–1 -46
12/02/26 Plunder Gaming Spiritforged Pre-Rift Event Amsterdam 15 1529 12° 1–2–2 -37
09/02/26 Spiritforged Pre-Rift Event Saratoga Springs 16 1561 2–0–1 +45

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 43%
  • 16 to 99 2 events 38%
  • Under 16 1 events 20%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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