InfiniteChances
#18,996 in the world · #6,932 in United States · in the top 40% nationally. 24 official events, 43 matches won and 50 lost.
- 1542±33Rating · margin ±33
- 1537Average field · 200 entr.
- 11%vs top 5% (1–8)
What they have done so far
- Made top 8 6 times in 24 tournaments: 25% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,570 points.
- The toughest field they have faced averaged 1,625 points, across 16 entrants.
- They are 35 points away from the top 5,000: United States.
How the rating moved
Between 1,460 and 1,559, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Whitinsville | 16 | 1625 | 11° | 1–3 | -17 |
| 29/08/26 | Vendetta Case skirmish! Randolph | 24 | 1519 | 4° | 4–2–1 | +23 |
| 15/08/26 | Saturday weekly Randolph | 30 | 1495 | 3° | 2–0–1 | +21 |
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 312° | 3–3 | +25 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 867° | 2–4–1 | -15 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 788° | 2–3 | -3 |
| 29/03/26 | PAX East- Sealed Event 8 Boston | 60 | 1519 | 21° | 2–2–1 | -2 |
| 28/03/26 | PAX East- Sealed Event 6 Boston | 63 | 1529 | 27° | 2–2–1 | +12 |
| 27/03/26 | PAX East- Sealed Event 4 Boston | 63 | 1514 | 37° | 2–2–1 | -8 |
| 27/03/26 | PAX East- Sealed Event 3 Boston | 62 | 1503 | 22° | 2–2–1 | +2 |
| 26/03/26 | PAX East- Sealed Event 2 Boston | 64 | 1498 | 31° | 2–2–1 | -1 |
| 22/03/26 | March 22nd SKIRMISH at KINGS COURT Taunton | 16 | 1548 | 6° | 2–1–1 | +17 |
| 09/03/26 | Monday Night Nexus! Taunton | 26 | 1522 | 9° | 2–1–1 | +22 |
| 02/03/26 | Monday Night NEXUS! Taunton | 20 | 1512 | 19° | 1–3 | -16 |
| 16/02/26 | MONDAY NIGHT NEXUS! Taunton | 18 | 1508 | 13° | 1–2–1 | -12 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Hingham | 16 | 1564 | 10° | 1–2–1 | -1 |
| 07/02/26 | Saturday Night Nexus Nights - Multiplayer Randolph | 14 | 1541 | 6° | 2–2 | +11 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Randolph | 28 | 1531 | 9° | 2–2–2 | +1 |
| 19/01/26 | MONDAY NIGHT NEXUS! Taunton | 19 | 1500 | 12° | 1–2–1 | -22 |
| 29/12/25 | MONDAY NIGHT NEXUS! Taunton | 26 | 1505 | 7° | 2–1–2 | +38 |
| 08/12/25 | Monday Night NEXUS! Taunton | 18 | 1548 | 12° | 1–2–1 | -9 |
| 01/12/25 | Monday Evening Nexus Nights - 1v1 Taunton | 14 | 1539 | 8° | 2–2 | +16 |
| 29/11/25 | Saturday Afternoon Nexus Nights - 1v1 Randolph | 25 | 1538 | 18° | 1–2–2 | -11 |
| 28/11/25 | Friday Afternoon Summoner Skirmish - December Hingham | 15 | 1568 | 10° | 1–3 | -29 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 3 events 39%
- 16 to 99 18 events 37%
- Under 16 3 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CTCG Koko Lopez US 1981 0–1
- Haxoruslove US 1731 0–1
- Starrk US 1714 0–2
- RyanEffinMiles US 1713 1–0
- yorion US 1709 0–1
- TNK Klymb US 1708 0–3
- Kenkou US 1695 0–1
- Prohell HU 1683 1–0
- YoItzMatsu US 1683 0–1
- Complex US 1680 1–0
- NEK Macalaca CA 1663 0–1
- Azeem US 1654 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →