← United States

Vincerino

#11,942 in the world · #4,382 in United States · in the top 26% nationally. 30 official events, 55 matches won and 49 lost.

  • 1588±34Rating · margin ±34
  • 1545Average field · 34 entr.
  • 40%vs top 5% (4–6)

What they have done so far

  • Has won 3 tournaments. The biggest one had 32 players entered.
  • Made top 8 14 times in 30 tournaments: 47% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their all-time peak is 1,622 points.
  • The toughest field they have faced averaged 1,624 points, across 14 entrants.
  • They are 43 points away from the top 2,500: United States.

How the rating moved

Between 1,423 and 1,598, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Houston 21 1588 2–1–1 +14
20/08/26 Wednesday Evening Vendetta Summoner Skirmish I Houston 15 1592 2–2–1 -7
15/08/26 Sat. Nexus Template Richmond 18 1508 2–1 +5
12/08/26 (08/12/2026) - Wednesday Evening Nexus Nights - 1v1 Houston 29 1607 16° 2–2 -10
09/08/26 Atomic Gaming Vendetta Box Tournament Missouri City 14 1624 2–2 -11
05/08/26 (08/05/2026) - Wednesday Evening Nexus Nights - 1v1 Houston 21 1610 3–1 +26
04/08/26 Tuesday Nexus night Pearland 17 1558 14° 1–2 -22
02/08/26 Atomic Gaming Nexus Night - 1v1 Missouri City 15 1597 2–2 -5
20/06/26 Super Saturday Standard Challenge - RQ Hartford Saturday 10am Hartford 397 1553 92° 4–2–1 +2
04/04/26 Saturday Morning Summoner Skirmish - April Richmond 15 1543 3–2 +7
02/04/26 The Forge Weekly Nexus Night Houston 20 1495 3–0 +33
13/03/26 Friday Evening Summoner Skirmish - March Houston 14 1605 2–1 +22
07/03/26 Saturday Morning Summoner Skirmish - March Richmond 20 1524 11° 1–1 +1
01/03/26 Atomic Gaming Nexus Night - (3/1) Missouri City 15 1522 2–0–1 +28
08/02/26 Atomic Gaming Spiritforged Pre-Rift Event (2/8) Missouri City 32 1521 3–0 +41
07/02/26 Rooted Games Spiritforged Pre-Rift Event Richmond 38 1534 31° 0–1–1 -2
18/01/26 Reaper Sunday Morning Summoner Skirmish - January Denton 29 1521 3–2–1 +30
04/01/26 Sunday Summoner Skirmish - January Katy 23 1503 11° 2–2 0
27/12/25 Galaxy Gaming's Summoner Skirmish - December Houston 18 1567 13° 2–3 +7
21/12/25 Halcyon Summoner Skirmish - December Spring 32 1535 26° 0–2 -18
14/12/25 Sunday Afternoon Nexus Nights - 1v1 Katy 16 1476 10° 2–2 +7
13/12/25 Winter Skirmish 2 Richmond 15 1512 14° 1–2 -11
13/12/25 RG Winter Summoner Skirmish Richmond 15 1509 14° 0–3 -35
05/12/25 Galaxy Gaming's Booster Box Nexus Night Houston 27 1541 21° 2–3 -9
29/11/25 RNG- Rooted Nexus Richmond 14 1517 2–2 +1
23/11/25 Sunday Afternoon Nexus Nights - 1v1 Houston 16 1527 13° 1–2 -22
22/11/25 Heroes Saturday Nexus Houston 17 1514 2–1–1 +13
14/11/25 Thursday Evening Nexus Nights - 1v1 Houston 19 1546 4–1 +80
13/11/25 Wednesday Evening Nexus Night Houston 15 12° 0–3 -57
06/11/25 Rooted Rift Release Event Richmond 19 15° 0–1 -20

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 57%
  • 16 to 99 19 events 52%
  • Under 16 10 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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