his hangul
#40,465 in the world · #14,945 in United States · in the top 86% nationally. 6 official events, 5 matches won and 14 lost.
- 1416±75Rating · margin ±75
- 1568Average field · 639 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,590 points, across 1,833 entrants.
- They are 161 points away from the top 5,000: United States.
How the rating moved
Between 1,416 and 1,490, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/08/26 | Monday Evening Nexus Nights - 1v1 Bellevue | 47 | 1581 | 46° | 0–3 | -38 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 1815° | 0–1 | -16 |
| 01/03/26 | Team Trios Sealed - RQ Las Vegas 11am Sunday Las Vegas | 171 | 1566 | 39° | 2–3–1 | +7 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 1183° | 1–3–1 | -27 |
| 12/02/26 | RWT Collective - Spiritforged Pre-Rift Event Los Angeles | 78 | 1507 | 59° | 1–1–1 | +11 |
| 29/11/25 | RWT Collective - Summoner Skirmish Los Angeles | 34 | 1579 | 23° | 1–3 | -21 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 3 events 25%
- 16 to 99 3 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →