← United States

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#25,997 in the world · #9,553 in United States · in the top 55% nationally. 8 official events, 15 matches won and 18 lost.

  • 1504±59Rating · margin ±59
  • 1544Average field · 23 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,550 points.
  • The toughest field they have faced averaged 1,589 points, across 12 entrants.
  • They are 73 points away from the top 5,000: United States.

How the rating moved

Between 1,461 and 1,542, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Columbus 21 1530 3–2–1 +29
09/08/26 Sunday Nexus Nights (1v1 Constructed) Columbus 21 1477 2–1 +11
03/08/26 Pro Nexus Night - Card Father Games Grove City 12 1589 1–3 -2
22/03/26 Nexus Summit Presented by Game Arena Columbus 30 1559 17° 2–3 +5
08/03/26 Summoner Skirmish - 1 K+ Columbus 40 1541 27° 1–4–1 -62
22/02/26 Saturday Nexus night Pickerington 14 1583 1–2–1 -19
07/02/26 Friday Evening Spiritforged Pre-Rift Event Pickerington 24 1528 2–1 +13
27/12/25 Summoner Skirmish - December Hosted at FIVE6 Gaming Pickerington 18 1543 3–2 +29

Form and consistency

On a 2-loss streak.

  • 16 to 99 6 events 46%
  • Under 16 2 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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