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Nabs

#2,814 in the world · #964 in United States · in the top 6% nationally. 30 official events, 75 matches won and 37 lost.

  • 1692±32Rating · margin ±32
  • 1540Average field · 193 entr.
  • 23%vs top 5% (5–17)

What they have done so far

  • Has won 2 tournaments. The biggest one had 23 players entered.
  • Made top 8 19 times in 30 tournaments: 63% of the time.
  • Their best run is 9 tournaments in a row with the rating going up.
  • Their all-time peak is 1,725 points.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 37 points away from the top 500: United States.

How the rating moved

Between 1,451 and 1,713, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Phoenix Fire Games Nexus Nights Meridian 21 1536 2–1 -6
23/08/26 Phoenix Fire Games Nexus Nights Meridian 26 1552 2–1 +11
16/08/26 Phoenix Fire Games Nexus Nights Meridian 30 1551 3–0 +25
09/08/26 Phoenix Fire Games Nexus Nights Meridian 29 1525 2–1 +4
02/08/26 Phoenix Fire Games Nexus Nights Meridian 27 1535 2–1 +6
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 224° 3–3 -7
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 587° 3–4 -32
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 235° 3–1 -3
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 419° 3–2 +9
05/04/26 Phoenix Fire Games - Summoner Skirmish - April Meridian 21 1535 13° 2–3 -28
04/04/26 Riftbound | Saturday Afternoon Summoner Skirmish - April Boise 18 1603 4–2–1 +13
22/03/26 Phoenix Fire Games Nexus Nights Meridian 30 1551 13° 2–1 -4
08/03/26 Phoenix Fire Games - Summoner Skirmish - March Meridian 24 1541 3–1–2 +4
07/03/26 Saturday Morning Summoner Skirmish - March 3/7 Boise 17 1559 4–1 +18
01/03/26 Sunday Evening Nexus Nights - 1v1 Meridian 22 1520 3–0 +16
15/02/26 Sunday Evening Nexus Nights - 1v1 Meridian 27 1518 13° 2–1 -9
08/02/26 Phoenix Fire Games - Spiritforged Pre-Rift Event Meridian 55 1523 20° 2–1–1 -10
01/02/26 Sunday Afternoon Nexus Nights - 1v1 Meridian 20 1539 3–0 +25
04/01/26 Phoenix Fire Games - Summoner Skirmish - January Meridian 31 1515 3–1–2 +6
03/01/26 Summoner Skirmish - January Boise 23 1543 7–0–1 +71
28/12/25 Sunday Afternoon Nexus Nights - 1v1 Meridian 28 1525 3–0 +31
28/12/25 Saturday Evening Nexus Nights - 1v1 Boise 19 1529 2–1–1 +15
27/12/25 Riftbound | Weekly Nexus Night Boise 28 1512 2–1 +15
21/12/25 Sunday Afternoon Nexus Nights - 1v1 Meridian 17 1517 2–1 +15
07/12/25 Phoenix Fire Games - Summoner Skirmish - December Meridian 21 1530 3–2–1 +29
30/11/25 Sunday Afternoon Nexus Night Meridian 28 1503 2–1 +27
30/11/25 Saturday Evening Nexus Nights - 1v1 Boise 13 1506 1–2 -13
23/11/25 Sunday Afternoon Nexus Night Meridian 17 11° 1–2 -16
16/11/25 Sunday Afternoon Nexus Night Meridian 20 13° 1–2 -20
02/11/25 Riftbound Release Event - Phoenix Fire Games Meridian 44 0–0–2 0

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 55%
  • 16 to 99 25 events 63%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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