← United States

Midnightocean168

#25,035 in the world · #9,152 in United States · in the top 53% nationally. 28 official events, 43 matches won and 57 lost.

  • 1509±33Rating · margin ±33
  • 1547Average field · 130 entr.
  • 10%vs top 5% (1–9)

What they have done so far

  • Made top 8 7 times in 28 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,549 points.
  • The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
  • They are 68 points away from the top 5,000: United States.

How the rating moved

Between 1,375 and 1,542, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Wildcardcyclone Vendetta Summoner Skirmish I Temple City 26 1564 10° 2–2 -1
30/08/26 Saturday Evening Vendetta Summoner Skirmish I Duarte 20 1562 2–1–1 +21
28/08/26 Wildcardcyclone Thursday Nexus Night Temple City 16 1554 10° 0–2 -21
21/08/26 Wildcardcyclone Thursday Nexus Night Temple City 20 1560 20° 0–2 -31
14/08/26 Wildcardcyclone Thursday Nexus Night Temple City 24 1541 11° 1–1–1 -1
09/08/26 Wildcardcyclone Sunday Nexus Night Temple City 18 1554 2–1–1 +19
07/08/26 Wildcardcyclone Thursday Nexus Night Temple City 30 1575 17° 1–2 -2
27/03/26 Wildcardcyclone Thursday Nexus Night Temple City 21 1545 3–1 +28
08/03/26 Saturday Evening Summoner Skirmish - March Rancho Cucamonga 13 1465 0–1–2 -16
06/03/26 Wildcardcyclone Thursday Nexus Night Temple City 20 1540 2–2–1 +1
01/03/26 Sealed Deck Challenge - RQ Las Vegas 2pm Sunday Las Vegas 172 1541 39° 2–1–1 +21
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 616° 4–4 +34
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 678° 1–3 -14
27/02/26 2v2 Team Challenge - RQ Las Vegas 2pm Friday Las Vegas 116 1566 32° 2–3 +8
26/02/26 🚨 PRE-REGIONAL WIN-A-BOX 🚨 SOUTH EL MONTE 35 1537 33° 1–2 -9
22/02/26 🌌Sunday Afternoon Nexus Nights (Win a Box) - 1v1🌌 SOUTH EL MONTE 43 1561 19° 2–2–1 +15
20/02/26 Wildcardcyclone Thursday Nexus Night Temple City 31 1564 20° 0–3–1 -28
13/02/26 Wildcardcyclone Thursday Nexus Night Temple City 22 1542 16° 0–2–2 -20
08/02/26 Wildcardcyclone Riftbound League of Legends Spiritforged Pre-Rift Event Temple City 55 1553 5–1–1 +70
08/02/26 Krazy Spiritforged Pre-Rift Event Cerritos 53 1528 23° 2–1–1 +19
07/02/26 Friday Evening Spiritforged Pre-Rift Event Arcadia 25 1541 2–2 +14
06/02/26 Wildcardcyclone Thursday Nexus Night Temple City 15 1567 15° 0–2 -23
30/01/26 Wildcardcyclone Thursday Nexus Night Temple City 18 1522 3–1–1 +47
16/01/26 Wildcardcyclone Thursday Nexus Night Temple City 13 1569 1–2 +3
14/12/25 Wildcardcyclone December Summoner Skirmish Event Temple City 16 1500 14° 0–3 -39
21/11/25 Wildcardcyclone Thursday Weekly Nexus Nights Temple City 20 1553 18° 0–4–1 -67
07/11/25 Wildcardcyclone Riftbound Nexus Night Temple City 37 1537 28° 2–4 -41
02/11/25 Wildcardcyclone Riftbound League of Legends Release Event Temple City 26 11° 3–2 +22

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 43%
  • 16 to 99 21 events 38%
  • Under 16 3 events 13%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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