← United States

gingerwarrior5

#31,670 in the world · #11,697 in United States · in the top 68% nationally. 8 official events, 8 matches won and 10 lost.

  • 1473±83Rating · margin ±83
  • 1547Average field · 24 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 1 times in 8 tournaments: 13% of the time.
  • Their all-time peak is 1,549 points.
  • The toughest field they have faced averaged 1,594 points, across 30 entrants.
  • They are 104 points away from the top 5,000: United States.

How the rating moved

Between 1,464 and 1,538, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
09/08/26 Sunday Nexus Nights - 1v1 Charlotte 30 1594 18° 1–2 +9
05/04/26 Sunday Night Nexus Nights - 1v1 Charlotte 14 1563 11° 1–2 -18
08/03/26 Sunday Night Nexus Nights - 1v1 Charlotte 22 1575 18° 0–2 -43
01/03/26 Sunday Night Nexus Nights - 1v1 Charlotte 14 1523 1–1 -2
22/02/26 Sunday Night Nexus Nights - 1v1 Charlotte 31 1540 13° 1–1 -11
08/02/26 Spiritforged Pre-Rift Event Charlotte 33 1529 2–1 +20
30/11/25 Get Some Game Sunday Nexus Nights - 1v1 Charlotte 27 1513 23° 0–1 -18
09/11/25 Sunday Evening Nexus Night Charlotte 23 1535 18° 2–0 +36

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 46%
  • Under 16 2 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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