Handong
#41,847 in the world · #15,480 in United States · in the top 89% nationally. 7 official events, 5 matches won and 15 lost.
- 1404±78Rating · margin ±78
- 1557Average field · 23 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,590 points, across 36 entrants.
- They are 173 points away from the top 5,000: United States.
How the rating moved
Between 1,404 and 1,468, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | August 20, 2026 Vegas Singles Nexus Night Las Vegas | 22 | 1557 | 19° | 0–3 | -36 |
| 14/08/26 | August 13, 2026 Vegas Singles Nexus Night Las Vegas | 26 | 1563 | 16° | 1–2 | -1 |
| 07/08/26 | August 06, 2026 Vegas Singles Nexus Night Las Vegas | 30 | 1577 | 22° | 1–2 | +9 |
| 04/04/26 | 4/3 Nexus Night Las Vegas | 18 | 1503 | 6° | 2–1 | +26 |
| 28/03/26 | 3/27 Nexus Night Las Vegas | 13 | 1529 | 11° | 1–2 | -11 |
| 21/03/26 | 3/20 Nexus Night Las Vegas | 18 | 1578 | 17° | 0–3 | -51 |
| 14/03/26 | Saturday Morning Summoner Skirmish - March Las Vegas | 36 | 1590 | 32° | 0–2 | -32 |
Form and consistency
On a 4-loss streak.
- 16 to 99 6 events 24%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Poached US 1804 0–1
- Kozo My Eggo US 1785 0–1
- Slippery Longo US 1698 0–1
- Kailaira US 1670 0–1
- Trax US 1637 0–1
- CNG123 US 1628 0–1
- AskJoshy US 1608 0–1
- Ecclesia US 1606 0–1
- SkillFulChampion US 1583 0–1
- Shirosaru98 US 1581 0–1
- Chilli Balmer US 1562 0–1
- Electro1999 US 1558 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →