C0Tt3e
#31,670 in the world · #1,761 in Australia · in the top 65% nationally. 18 official events, 27 matches won and 31 lost.
- 1473±46Rating · margin ±46
- 1533Average field · 160 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 9 times in 18 tournaments: 50% of the time.
- Their all-time peak is 1,588 points.
- The toughest field they have faced averaged 1,584 points, across 17 entrants.
- They are 73 points away from the top 1,000: Australia.
How the rating moved
Between 1,469 and 1,570, across 18 events with history.
Last 18 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/08/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 23 | 1524 | 21° | 0–3 | -31 |
| 07/08/26 | SPELLROO GAMING August 07, 2026 Riftbound Nexus Night (Constructed) Concord West | 14 | 1560 | 13° | 0–2 | -21 |
| 04/08/26 | SWAP ITT. Parramatta Nexus night - 1v1 42 Macquarie St | 21 | 1583 | 2° | 3–0 | +43 |
| 17/05/26 | Regional Rebound - RQ Sydney Sunday 11am Grand Parade | 255 | 1563 | 188° | 1–3 | -18 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 357° | 4–3 | +31 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 592° | 1–3 | -29 |
| 06/02/26 | Spiritforged Pre-Rift Event - Friday Evening 52 Burwood Rd | 24 | 1495 | 7° | 1–1 | 0 |
| 21/01/26 | Wednesday Night Nexus Nights - 1v1 114 Smith St | 15 | 1493 | 11° | 1–2 | -11 |
| 10/12/25 | Wednesday Afternoon Riftbound Open Play 114 Smith St | 16 | 1484 | 8° | 2–2 | -1 |
| 05/12/25 | Good Games Top Ryde - Dec Summoner Skirmish Top Ryde City | 35 | 1515 | 6° | 2–1–2 | +17 |
| 02/12/25 | Good Games Top Ryde - Riftbound Weekly Constructed - Nexus Night Top Ryde City | 35 | 1500 | 6° | 1–1 | -5 |
| 30/11/25 | Sunday Evening Summoner Skirmish - November Australia | 33 | 1544 | 22° | 1–4 | -50 |
| 26/11/25 | Wednesday Evening Nexus Night 52 Burwood Rd | 20 | 1583 | 10° | 1–2 | -22 |
| 25/11/25 | Good Games Top Ryde - Riftbound Nexus Night Tuesday Devlin St | 35 | 1528 | 4° | 3–0 | +55 |
| 19/11/25 | Wednesday Evening Nexus Night 52 Burwood Rd | 17 | 1584 | 8° | 1–2 | -37 |
| 18/11/25 | Good Games Top Ryde - Riftbound Nexus Night Tuesday Top Ryde City | 26 | 1515 | 3° | 2–0–1 | +42 |
| 14/11/25 | SPELLROO GAMING 11.14 Riftbound Nexus Night (Constructed) Concord West | 30 | 1495 | 24° | 1–2 | -30 |
| 07/11/25 | First Release Event 52 Burwood Rd | 14 | — | 1° | 2–0–1 | +40 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 3 events 40%
- 16 to 99 12 events 46%
- Under 16 3 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Htpiper151 AU 1753 0–1
- R650 vtaki232 AU 1735 0–1
- TechnoEagle AU 1699 0–1
- Soaring AU 1679 0–2
- duduke AU 1673 0–1
- Rocka AU 1668 0–1
- William AU 1664 0–1
- Yowiebear AU 1659 1–0
- Croque Monsieur AU 1658 0–1
- Nøbødy AU 1648 0–1
- Shrimp Rock AU 1647 0–1
- FXRiftbound AU 1646 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →