ASC rien
#8,109 in the world · #2,921 in United States · in the top 17% nationally. 6 official events, 18 matches won and 10 lost.
- 1620±73Rating · margin ±73
- 1531Average field · 306 entr.
- 43%vs top 5% (3–4)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,656 points.
- The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
- They are 11 points away from the top 2,500: United States.
How the rating moved
Between 1,523 and 1,641, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 643° | 4–4 | -12 |
| 08/02/26 | K&D Spiritforged Pre-Rift Event Las Vegas | 33 | 1530 | 8° | 3–2–1 | -9 |
| 07/02/26 | K&D Spiritforged Pre-Rift Event Las Vegas | 32 | 1530 | 2° | 4–1–1 | +83 |
| 20/12/25 | Saturday Afternoon Summoner Skirmish - December Las Vegas | 45 | 1544 | 13° | 4–2 | +35 |
| 06/12/25 | K&D Sat Summoner Skirmish (Dec) Las Vegas | 40 | 1495 | 12° | 0–0–1 | -9 |
| 08/11/25 | Saturday Afternoon Nexus Nights - 1v1 Las Vegas | 18 | 1498 | 6° | 3–1 | +32 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 5 events 61%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MollyQue US 1835 1–1
- fafafgvcwrqrebcg US 1800 0–1
- GhaelWinds US 1763 0–1
- Talionis US 1759 1–0
- keahyun US 1725 1–0
- pokemon661 US 1714 0–1
- MaskofMomentum US 1674 0–1
- CTY Sejin US 1669 0–1
- Lv32 Boss US 1661 0–1
- Skugga US 1639 0–1
- Grum US 1631 1–0
- Its Bread Fam US 1621 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →