← United States

Commander Dom

#31,321 in the world · #11,564 in United States · in the top 67% nationally. 26 official events, 50 matches won and 53 lost.

  • 1475±33Rating · margin ±33
  • 1545Average field · 160 entr.
  • 25%vs top 5% (3–9)

What they have done so far

  • Has won 2 tournaments. The biggest one had 30 players entered.
  • Made top 8 10 times in 26 tournaments: 38% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,610 points.
  • The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
  • They are 102 points away from the top 5,000: United States.

How the rating moved

Between 1,475 and 1,595, across 26 events with history.

Last 26 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Lake Worth Corridor 15 1579 12° 1–2–1 -6
09/08/26 SUN Nexus Nights - 1v1 Lake Worth Corridor 20 1544 13° 2–3 -2
26/04/26 Regional Rebound - RQ Atlanta Sunday 10am Atlanta 612 1588 467° 1–3 -12
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 1049° 2–4–1 -28
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 732° 1–2 -4
15/03/26 Summoner Skirmish - March Lake Worth Corridor 19 1527 4–3 +31
12/03/26 Thursday Evening Summoner Skirmish - March Boca Raton 17 1543 0–2–1 -26
08/03/26 SUN Nexus Nights - 1v1 case tournament Lake Worth Corridor 15 1546 13° 1–3 -21
07/03/26 Saturday Morning Summoner Skirmish - March Wellington 13 1585 10° 1–2–1 -15
06/03/26 Thursday Evening Summoner Skirmish - March Coconut Creek 21 1526 13° 1–2–1 -17
22/02/26 Spirit forged case tournament Coconut Creek 42 1561 19° 2–3 -20
13/02/26 Thursday 7:30 Pre-Rift Coconut Creek 30 1532 3–0 +42
10/02/26 Monday Evening Spiritforged Pre-Rift Event Wellington 16 1535 1–1 -5
07/02/26 Spiritforged Pre-Rift Event Lake Park 28 1521 13° 1–3–1 -31
25/01/26 Origins Half Case Tournament Lake Worth Corridor 15 1531 3–1 +20
04/01/26 Summoner Skirmish - January Coconut Creek 33 1541 2–2–1 -3
28/12/25 Riftbound: Origins FULL Case Tournament Lake Worth Corridor 54 1537 22° 3–3 -4
14/12/25 Nexus Nights - 1v1 Lake Worth Corridor 21 1490 4–1 +28
09/12/25 Summoner Skirmish - December Lauderhill 20 1547 4–2–1 +36
03/12/25 Guildhall Summoner Skirmish - December Coconut Creek 47 1548 17° 2–3 -19
30/11/25 Sunday Morning Riftbound PPG Qualifier Wellington 23 1546 10° 2–2 +3
29/11/25 Saturday Afternoon Nexus Nights - 1v1 Coconut Creek 17 1506 3–2 +6
23/11/25 Nexus Nights - 1v1 Lake Worth Corridor 24 1502 2–1–1 +14
16/11/25 Sunday Nexus Night Lake Worth Corridor 22 1516 1–1–2 -6
09/11/25 Sunday Nexus Night Lake Worth Corridor 19 1552 10° 1–1–1 -2
06/11/25 Thursday Evening Release Event Boca Raton 14 2–1–1 +16

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 29%
  • 16 to 99 18 events 46%
  • Under 16 5 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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