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TencentSimp

#45,626 in the world · #16,817 in United States · in the top 97% nationally. 9 official events, 1 matches won and 16 lost.

  • 1355±76Rating · margin ±76
  • 1553Average field · 22 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 9 tournaments: 11% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,617 points, across 12 entrants.

How the rating moved

Between 1,325 and 1,459, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Wednesday Evening Nexus Nights - 1v1 Houston 20 1581 15° 1–2 +11
22/08/26 Omega Gaming Vendetta Summoner Skirmish I Houston 14 1535 0–1–3 +19
02/04/26 Wednesday Evening Nexus Nights - 1v1 Houston 12 1617 10° 0–1 -6
05/03/26 Wednesday Nexus - Game Guys League 3/4/2026 Houston 20 1509 20° 0–3 -38
21/02/26 SpiritForged Case Tournament Houston 33 1599 29° 0–2 -19
07/02/26 Saturday Spiritforged Pre-Rift Event 02-06-2026 Cypress 24 1473 22° 0–1–1 -9
07/02/26 Omega Gaming Spiritforged Pre-Rift Event Houston 34 1555 29° 0–2 -28
27/12/25 Galaxy Gaming's Summoner Skirmish - December Houston 18 1567 17° 0–2 -34
25/11/25 Monday evenings Nexus Nights - 1v1 Houston 24 1539 24° 0–2 -41

Form and consistency

On a 2-loss streak.

  • 16 to 99 7 events 6%
  • Under 16 2 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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