Aerial
#45,717 in the world · #16,845 in United States · in the top 97% nationally. 3 official events, 0 matches won and 9 lost.
- 1353±110Rating · margin ±110
- 1521Average field · 30 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,530 points, across 52 entrants.
How the rating moved
Between 1,353 and 1,434, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/08/26 | Collectors Lounge Monday Evening Nexus Nights - 1v1 Cypress | 27 | 1514 | 19° | 0–4 | -52 |
| 20/03/26 | Thursday Night Nexus Night - 1 v 1 Garden Grove | 12 | 1519 | 12° | 0–2 | -29 |
| 07/02/26 | Krazy Spiritforged Pre-Rift Event Cerritos | 52 | 1530 | 49° | 0–3–1 | -66 |
Form and consistency
On a 10-loss streak.
- 16 to 99 2 events 0%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CJinseng US 1798 0–1
- BloodSavage US 1706 0–1
- PV TCG US 1638 0–1
- sukiyakipapi US 1500 0–1
- ado enjoyer US 1491 0–1
- itzroolol US 1484 0–1
- s2RaVe US 1471 0–1
- Thedankster US 1450 0–1
- cachewow US 1432 0–1
- LeeandLovely US 1428 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →