UpgradeXTC
#32,022 in the world · #11,822 in United States · in the top 68% nationally. 20 official events, 18 matches won and 30 lost.
- 1471±47Rating · margin ±47
- 1540Average field · 114 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 4 times in 20 tournaments: 20% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,523 points.
- The toughest field they have faced averaged 1,599 points, across 24 entrants.
- They are 106 points away from the top 5,000: United States.
How the rating moved
Between 1,414 and 1,515, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Meeples Games Vendetta Summoner Skirmish Seattle | 16 | 1575 | 8° | 1–2–1 | 0 |
| 29/08/26 | Friday Evening Vendetta Summoner Skirmish I Redmond | 24 | 1599 | 24° | 0–4 | -44 |
| 28/08/26 | Thursday Evening Nexus Nights - 1v1 Bellevue | 16 | 1577 | 3° | 2–1 | +20 |
| 20/08/26 | Weekly Nexus Nights! - 1v1 - 8/19 Kent | 24 | 1527 | 2° | 2–0–1 | +30 |
| 13/08/26 | (21+) 2v2 w/ Booster Raffle Bothell Way | 16 | 1524 | 10° | 1–1 | +11 |
| 11/08/26 | Nexus Night Seattle | 26 | 1574 | 7° | 2–1 | +29 |
| 09/08/26 | Cardceus - Sunday Weekly Nexus Night (1v1) Seattle | 20 | 1588 | 12° | 1–2 | +3 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 1397° | 1–1 | +8 |
| 05/04/26 | Cardceus - Sunday Afternoon Nexus Nights - 1v1 Seattle | 16 | 1533 | 13° | 0–2 | -19 |
| 26/03/26 | Weekly Nexus Night! - 1v1 - 3/25 Kent | 18 | 1482 | 17° | 0–2–1 | -26 |
| 22/03/26 | Cardceus - Sunday Afternoon Nexus Nights - 1v1 Seattle | 15 | 1529 | 12° | 1–2 | -5 |
| 19/03/26 | Weekly Nexus Night! - 1v1 - 3/18 Kent | 28 | 1535 | 14° | 1–1–1 | +9 |
| 12/03/26 | Weekly Nexus Night! - 1v1 - 3/11 Kent | 29 | 1515 | 14° | 2–0 | +40 |
| 07/03/26 | Friday Evening Summoner Skirmish - March Redmond | 23 | 1539 | 23° | 1–4 | -51 |
| 05/03/26 | Weekly Nexus Night! - 1v1 - 3/04 Kent | 35 | 1513 | 19° | 1–1–1 | +9 |
| 26/02/26 | Weekly Nexus Night! - 1v1 - 2/25 Kent | 32 | 1522 | 16° | 1–2 | -5 |
| 18/02/26 | Zulu's Spiritforged Pre-Rift Event 2 Bothell | 49 | 1519 | 48° | 0–0–1 | +11 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 Seattle | 14 | 1532 | 12° | 0–2 | -32 |
| 12/02/26 | Wednesday Afternoon Spiritforged Pre-Rift Event Kent | 36 | 1506 | 32° | 0–1–1 | -23 |
| 10/02/26 | Tuesday Early Morning Spiritforged Pre-Rift Event Renton | 16 | 1515 | 11° | 1–1 | +6 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 17 events 33%
- Under 16 2 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Orion US 1743 0–1
- Wardrium US 1738 0–1
- Blade US 1710 0–1
- Majickmanbob US 1671 0–1
- doomloud US 1663 1–0
- Itvara US 1661 0–1
- Nivla US 1660 0–1
- ILikeHoboes CA 1652 0–1
- Goat irl US 1652 1–1
- Scalper Sam US 1643 1–0
- Discipline US 1625 0–1
- AndrewM US 1621 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →