← Australia

nuggies

#8,003 in the world · #448 in Australia · in the top 17% nationally. 9 official events, 19 matches won and 9 lost.

  • 1621±62Rating · margin ±62
  • 1542Average field · 22 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Has won 1 tournament. The biggest one had 37 players entered.
  • Made top 8 5 times in 9 tournaments: 56% of the time.
  • Their all-time peak is 1,629 points.
  • The toughest field they have faced averaged 1,573 points, across 20 entrants.
  • They are 40 points away from the top 250: Australia.

How the rating moved

Between 1,560 and 1,621, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Evening Vendetta Summoner Skirmish I Helensvale 17 1511 4–1–1 +28
26/08/26 Mana Market Nexus Night Southport 32 1527 10° 1–0–1 +9
22/08/26 Mana Market Vendetta Summoner Skirmish I Southport 17 1538 12° 2–3 -12
19/08/26 Mana Market Nexus Night Southport 23 1558 2–1 +17
12/08/26 Mana Market Nexus Night Southport 20 1573 12° 1–2 -12
05/08/26 Mana Market Nexus Night Southport 24 1545 12° 1–1–1 -15
22/11/25 Saturday Riftbound - Nexus Nights: 1v1 Helensvale 17 2–1–1 0
19/11/25 Mana Market Wednesday Nexus Night Southport 37 3–0 +46
12/11/25 Mana Market Wednesday Morning Nexus Nights - 1v1 Southport 30 3–0 +60

Form and consistency

On a 2-win streak.

  • 16 to 99 9 events 59%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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