← United States

DwightShrute

#44,963 in the world · #16,585 in United States · in the top 96% nationally. 7 official events, 5 matches won and 16 lost.

  • 1367±81Rating · margin ±81
  • 1526Average field · 30 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 12 players entered.
  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,549 points, across 40 entrants.
  • They are 210 points away from the top 5,000: United States.

How the rating moved

Between 1,313 and 1,474, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
21/03/26 Saturday Evening Nexus Nights - 1v1 Fridley 12 1481 3–0 +54
17/02/26 Monday Evening Nexus Nights - 1v1 Fridley 40 1549 40° 0–3 -37
12/02/26 Wednesday Evening Nexus Night - 1v1 Fridley 16 1521 16° 0–3 -29
10/02/26 Monday Evening Nexus Nights - 1v1 Fridley 18 1533 17° 0–3 -50
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Fridley 57 1542 36° 1–2–1 +9
13/11/25 Wednesday Nexus Night Fridley 36 1532 30° 0–3 -54
06/11/25 Wednesday Nexus Night Fridley 16 11° 1–2–1 -26

Form and consistency

On a 3-win streak.

  • 16 to 99 6 events 10%
  • Under 16 1 events 100%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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