NeoYe Junior
#43,474 in the world · #2,495 in Australia · in the top 92% nationally. 56 official events, 56 matches won and 117 lost.
- 1387±26Rating · margin ±26
- 1529Average field · 57 entr.
- 5%vs top 5% (1–18)
What they have done so far
- Made top 8 8 times in 56 tournaments: 14% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,518 points.
- The toughest field they have faced averaged 1,572 points, across 21 entrants.
- They are 159 points away from the top 1,000: Australia.
How the rating moved
Between 1,350 and 1,476, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | SPELLROO GAMING 8.30 Riftbound Summoner Skirmish (Constructed) [Ticket Required] Concord West | 18 | 1486 | 13° | 1–1–1 | +9 |
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I 52 Burwood Rd | 16 | 1519 | 16° | 0–2 | -20 |
| 23/08/26 | Win-A-Box Summoner Skirmish Greenacre | 21 | 1572 | 21° | 0–2–1 | -15 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Liverpool | 15 | 1524 | 11° | 0–2 | -15 |
| 21/08/26 | SPELLROO GAMING August 21, 2026 Riftbound Nexus Night (Constructed) Concord West | 36 | 1514 | 8° | 2–1 | +26 |
| 16/08/26 | Sunday Nexus Event Greenacre | 28 | 1563 | 28° | 0–2 | -10 |
| 14/08/26 | SPELLROO GAMING August 14, 2026 Riftbound Nexus Night (Constructed) Concord West | 28 | 1531 | 23° | 0–2 | -18 |
| 09/08/26 | Sunday Nexus Event Greenacre | 35 | 1551 | 26° | 1–2 | +3 |
| 17/05/26 | Regional Rebound - RQ Sydney Sunday 11am Grand Parade | 255 | 1563 | 133° | 2–3–1 | +12 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 923° | 2–2 | +20 |
| 05/04/26 | Sunday Morning Summoner Skirmish - April Shop 3/5 Raymond Rd | 17 | 1533 | 7° | 2–2–1 | +26 |
| 03/04/26 | SPELLROO GAMING April 03, 2026 Riftbound Nexus Night (Constructed) Concord West | 35 | 1528 | 28° | 1–3 | -5 |
| 01/04/26 | Wednesday Evening Nexus Nights - 1v1 52 Burwood Rd | 14 | 1537 | 10° | 1–2 | 0 |
| 31/03/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 29 | 1484 | 22° | 1–2 | -5 |
| 28/03/26 | Riftbound Nexus Night 1v1 Penrith | 12 | 1547 | 10° | 1–1–1 | +15 |
| 27/03/26 | Saturday Evening Summoner Skirmish - March Condell Park | 20 | 1525 | 14° | 1–2–1 | +4 |
| 27/03/26 | Friday Evening Summoner Skirmish - March 30/128 Station Rd | 40 | 1530 | 25° | 1–2 | +2 |
| 22/03/26 | SPELLROO GAMING 3.22 Riftbound Summoner Win an Unleashed Box Skirmish (Constructed) [Ticket Required] Concord West | 32 | 1555 | 30° | 0–3 | -20 |
| 21/03/26 | The Game Center Narellan - Summoner Skirmish Smeaton Grange | 23 | 1519 | 23° | 1–4 | -13 |
| 17/03/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 32 | 1511 | 30° | 0–1 | -9 |
| 13/03/26 | SPELLROO GAMING March 13, 2026 Riftbound Nexus Night (Constructed) Concord West | 30 | 1523 | 30° | 0–4 | -35 |
| 12/03/26 | Thursday Night Nexus Nights - 1v1 Parramatta | 29 | 1543 | 22° | 1–2 | -7 |
| 06/03/26 | Saturday Morning Summoner Skirmish - March Parramatta | 33 | 1533 | 6° | 4–2–1 | +48 |
| 06/03/26 | SPELLROO GAMING 3.6 Riftbound Nexus Night (Constructed) Concord West | 36 | 1514 | 3° | 3–1 | +41 |
| 05/03/26 | Thursday Night Nexus Nights - 1v1 Parramatta | 27 | 1519 | 26° | 0–2 | -19 |
| 01/03/26 | Sunday Nexus Event - 1v1 Greenacre | 23 | 1556 | 19° | 1–3 | -8 |
| 28/02/26 | Saturday Afternoon Nexus Nights - 1v1 30 Ware St | 30 | 1510 | 17° | 2–2 | +20 |
| 26/02/26 | Thursday Night Nexus Nights - 1v1 Parramatta | 31 | 1499 | 26° | 0–0–1 | +2 |
| 25/02/26 | SPELLROO GAMING 2.25 Riftbound Nexus Night (Constructed) [Ticket Required] Concord West | 30 | 1532 | 28° | 1–3 | -3 |
| 22/02/26 | Sunday Afternoon Nexus Nights - 1v1 Greenacre | 15 | 1532 | 11° | 1–2–1 | +11 |
| 20/02/26 | SPELLROO GAMING 2.20 Riftbound Nexus Night (Constructed) [Ticket Required] Concord West | 38 | 1505 | 37° | 0–4 | -39 |
| 19/02/26 | Thursday Night Nexus Nights - 1v1 Parramatta | 32 | 1519 | 19° | 0–3 | -30 |
| 17/02/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 26 | 1489 | 14° | 1–2 | -1 |
| 13/02/26 | SPELLROO GAMING 2.13 Riftbound Nexus Night (Constructed) Concord West | 23 | 1520 | 22° | 0–3 | -40 |
| 07/02/26 | SUNDAY MORNING SEALED Nexus Nights - 1v1 Parramatta | 22 | 1548 | 19° | 0–1 | -14 |
| 07/02/26 | Spiritforged Sat Pre-Rift Event - Mega Games Penrith | 36 | 1510 | 25° | 1–0–1 | +15 |
| 07/02/26 | Saturday Morning Spiritforged Pre-Rift Event Parramatta | 63 | 1492 | 32° | 1–1–2 | +6 |
| 06/02/26 | SPELLROO GAMING 2.6 Riftbound Spiritforged Pre-Rift (Sealed) Concord West | 32 | 1527 | 31° | 0–2 | -23 |
| 25/01/26 | Sunday Nexus Nights - 1v1 Greenacre | 24 | 1541 | 4° | 3–1 | +42 |
| 24/01/26 | Summoner Skirmish - Mega Games Penrith | 14 | 1503 | 6° | 2–2 | +10 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 2 events 40%
- 16 to 99 48 events 28%
- Under 16 6 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- calze6 AU 1792 0–1
- Pizzaria AU 1760 0–1
- FuZioNBOZZ AU 1758 0–1
- etdragonman AU 1753 0–1
- Htpiper151 AU 1753 0–5
- SantyMax AU 1751 1–0
- Takamachi Nanoha AU 1747 0–1
- sirieous AU 1720 0–1
- Kiyomyu AU 1712 0–1
- Delushunz AU 1707 0–4
- AshenOCE AU 1707 0–2
- JimJam AU 1693 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →