← United States

Vandereer

#22,063 in the world · #8,052 in United States · in the top 47% nationally. 6 official events, 8 matches won and 8 lost.

  • 1525±84Rating · margin ±84
  • 1536Average field · 190 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,536 points.
  • The toughest field they have faced averaged 1,573 points, across 25 entrants.
  • They are 52 points away from the top 5,000: United States.

How the rating moved

Between 1,463 and 1,525, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 297° 2–1–1 +18
10/03/26 Tuesday Evening Nexus Nights - 1v1 Sandy Springs 20 1564 2–1 +32
26/02/26 WCG Wednesday Night Nexus Night 7pm Kennesaw 25 1573 11° 1–1–1 +12
19/02/26 Wednesday Evening Nexus Nights - 1v1 Lilburn 20 1515 10° 1–2–1 -13
06/02/26 Meeple Madness Riftbound: Spiritforged Prerelease Flowery Branch 24 1511 24° 0–0–1 +3
06/02/26 Friday Morning Spiritforged Pre-Rift Event Covington 32 1505 24° 2–3 -27

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 5 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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