← Brazil

0xChips

#18,493 in the world · #268 in Brazil · in the top 45% nationally. 7 official events, 16 matches won and 10 lost.

  • 1545±80Rating · margin ±80
  • 1541Average field · 15 entr.
  • vs top 5%

What they have done so far

  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their peak is 1,605 points, reached in December 2025: today they sit 60 points below it.
  • The toughest field they have faced averaged 1,572 points, across 15 entrants.
  • They are 6 points away from the top 250: Brazil.

How the rating moved

Between 1,535 and 1,605, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/12/25 Summoner Skirmish - CWG Game Store Costa Azul 18 1515 3–3–1 +2
17/12/25 Nexus Night - CWG 17/12/2025 Costa Azul 13 1537 1–2 -36
13/12/25 Summoner Skirmish Dezembro - Leitura Shopping da Bahia Salvador - BA 15 1572 2–2 -26
08/12/25 Leitura Nexus Night - 08/12 Segunda-feira Salvador - BA 14 3–1 +19
03/12/25 Nexus Night - CWG 03/12/2025 Costa Azul 14 3–0 +51
01/12/25 Nexus Night - CWG 01/12/2025 Costa Azul 13 1–1 -4
07/11/25 Nexus Nights at Molly's Osdorpplein 771 20 3–1 +39

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 55%
  • Under 16 5 events 63%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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