1 Coffee 2 Many
#10,804 in the world · #3,946 in United States · in the top 23% nationally. 3 official events, 7 matches won and 4 lost.
- 1597±110Rating · margin ±110
- 1574Average field · 18 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 2 times in 3 tournaments: 67% of the time.
- Their all-time peak is 1,620 points.
- The toughest field they have faced averaged 1,607 points, across 16 entrants.
How the rating moved
Between 1,529 and 1,604, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/04/26 | Battle Toward Unleashed Box League - Week 6 Nashville | 14 | 1572 | 9° | 2–2 | -7 |
| 01/04/26 | Wednesday Evening Nexus Nights - 1v1 Nashville | 23 | 1543 | 3° | 3–0 | +75 |
| 28/03/26 | Battle Toward Unleashed Box League - Week 5 Nashville | 16 | 1607 | 8° | 2–2 | +29 |
Form and consistency
On a 1-loss streak.
- 16 to 99 2 events 71%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TCS Yoant US 1718 1–0
- TCS PerezShredz US 1705 0–1
- Altonius104 US 1650 1–0
- BeNelms US 1638 0–1
- Enhame US 1615 0–1
- Boredering US 1615 1–0
- MTTCG NEXT US 1565 2–0
- CaptDro US 1526 0–1
- Cheekwipe US 1484 1–0
- ahipsterdragon US 1443 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →