19 And Confused
#31,110 in the world · #439 in Singapore · in the top 73% nationally. 5 official events, 6 matches won and 8 lost.
- 1476±93Rating · margin ±93
- 1482Average field · 21 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their all-time peak is 1,501 points.
- The toughest field they have faced averaged 1,501 points, across 21 entrants.
- They are 72 points away from the top 250: Singapore.
How the rating moved
Between 1,443 and 1,480, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Evening Nexus Nights @MXYYC -1 v 1 22 Sin Ming Lane | 36 | 1485 | 8° | 2–1 | +25 |
| 15/08/26 | Nexus night impromptu Saturday 22 Sin Ming Lane | 13 | 1496 | 5° | 1–1 | +8 |
| 14/08/26 | Friday Evening Nexus Nights @MXYYC -1 v 1 22 Sin Ming Lane | 21 | 1501 | 15° | 1–2 | -13 |
| 09/08/26 | Nexus night event now 22 Sin Ming Lane | 14 | 1447 | 9° | 1–2 | -24 |
| 07/08/26 | Friday Evening Nexus Nights @MXYYC -1 v 1 22 Sin Ming Lane | 22 | — | 17° | 1–2 | -20 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 44%
- Under 16 2 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ChocoBrick SG 1611 0–1
- Armistice SG 1599 0–1
- SGummy SG 1573 0–1
- AzureBlue SG 1536 1–0
- Adelynn SG 1511 0–1
- BloodStorm SG 1502 0–1
- Pikuzhu SG 1487 1–0
- DeBearBear SG 1481 1–0
- rsoh09 SG 1479 1–0
- Pikupig SG 1464 0–1
- iLovechaewon SG 1437 1–0
- Scixor SG 1422 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →