← Brazil

Acrisio

#36,858 in the world · #504 in Brazil · in the top 85% nationally. 7 official events, 8 matches won and 12 lost.

  • 1442±85Rating · margin ±85
  • 1546Average field · 23 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,535 points.
  • The toughest field they have faced averaged 1,570 points, across 29 entrants.
  • They are 3 points away from the top 500: Brazil.

How the rating moved

Between 1,442 and 1,515, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
25/03/26 Wednesday Afternoon Nexus Nights - 1v1 São Paulo 29 1570 29° 0–2 -34
27/02/26 Nexus Night - 1v1 - 27/02/2026 - Meruru Liberdade Liberdade 14 1530 10° 1–2 -20
25/02/26 Wednesday Night Nexus Nights - 1v1 São Paulo 21 1566 2–1 +42
24/02/26 Nexus Night - Chuck TCG Centro 15 1552 1–1 0
13/12/25 Sábado Evening Summoner Skirmish - December São Paulo - SP 26 1537 24° 1–4 -61
10/12/25 quarta-feira Evening Nexus Nights - 1v1 São Paulo - SP 28 1507 10° 2–1 +14
06/12/25 sábado Morning Summoner Skirmish - December São Paulo 30 1558 24° 1–1 +1

Form and consistency

On a 4-loss streak.

  • 16 to 99 5 events 40%
  • Under 16 2 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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