Adioslayer
#30,952 in the world · #11,425 in United States · in the top 66% nationally. 6 official events, 7 matches won and 11 lost.
- 1477±81Rating · margin ±81
- 1519Average field · 24 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,524 points.
- The toughest field they have faced averaged 1,541 points, across 17 entrants.
- They are 100 points away from the top 5,000: United States.
How the rating moved
Between 1,463 and 1,512, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/03/26 | Friday Evening Nexus Night - 1v1 Hendersonville | 12 | 1513 | 8° | 1–2 | -4 |
| 20/02/26 | Thursday Night Nexus Nights - 1v1 Madison | 17 | 1541 | 13° | 0–2 | -31 |
| 12/02/26 | Wednesday Evening Spiritforged Pre-Rift Event Clarksville | 16 | 1535 | 8° | 2–1–1 | +28 |
| 08/02/26 | The Next Level Games Spiritforged Pre-Rift Event Madison | 48 | 1513 | 13° | 2–2–1 | +21 |
| 07/02/26 | Spiritforged Pre-Rift Event (Copy) Hendersonville | 19 | 1499 | 15° | 1–2–2 | -20 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Clarksville | 31 | 1513 | 23° | 1–2–1 | -17 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 30%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDK StarDust US 1797 0–1
- MTTCG DoneVida US 1608 0–1
- G3NG4R US 1577 0–1
- Siul7214 US 1568 0–1
- MTTCG NEXT US 1565 1–1
- spideyrj US 1548 1–0
- The Grim God US 1548 0–2
- Slayer84p US 1540 0–1
- Thadeius US 1523 0–1
- Chronosonic US 1523 0–1
- mjvariant US 1518 0–1
- TeenyHenry US 1504 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →