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← Canada

Ævolve

#30,637 in the world · #2,259 in Canada · in the top 66% nationally. 8 official events, 10 matches won and 14 lost.

  • 1479±71Rating · margin ±71
  • 1509Average field · 25 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,545 points.
  • The toughest field they have faced averaged 1,545 points, across 59 entrants.
  • They are 98 points away from the top 1,000: Canada.

How the rating moved

Between 1,440 and 1,523, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
16/08/26 Riftbound Nexus Nights @ Taps Games Edmonton 59 1545 55° 0–3 -33
14/08/26 Eclipse Games - Nexus Night T6X 0V1 20 1535 2–1 +24
08/02/26 Eclipse Games - Spiritforged Pre-Rift Event 2pm T6X 0V1 21 1485 2–1 +32
08/02/26 Eclipse Games - Spiritforged Pre-Rift Event 10am T6X 0V1 25 1510 17° 1–2–1 -19
07/02/26 Saturday Morning Spiritforged Pre-Rift Event Edmonton 20 1506 2–1 +35
15/01/26 Eclipse Games - Weekly Nexus Nights T6X 0V1 14 1457 10° 1–2 -13
04/12/25 Nexus Night @ Eclipse Games - 1v1 T6X 0V1 16 1527 15° 0–3 -70
27/11/25 Nexus Night @ Eclipse Games - 1v1 T6X 0V1 20 2–1 +23

Form and consistency

On a 4-loss streak.

  • 16 to 99 7 events 41%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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