← United States

AiR N

#11,295 in the world · #4,134 in United States · in the top 24% nationally. 7 official events, 15 matches won and 13 lost.

  • 1593±61Rating · margin ±61
  • 1597Average field · 609 entr.
  • 13%vs top 5% (1–7)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
  • They are 38 points away from the top 2,500: United States.

How the rating moved

Between 1,477 and 1,593, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Panama City 16 1591 2–0–1 +24
21/08/26 Friday Evening Vendetta Summoner Skirmish I Panama City Beach 15 1587 1–0–2 +14
26/04/26 Regional Rebound - RQ Atlanta Sunday 10am Atlanta 612 1588 298° 2–2–1 -1
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 622° 3–3 +40
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 714° 1–2–1 -4
08/02/26 Sunday Spiritforged Pre-Rift Event Panama City 15 3–1 +43
09/01/26 SCG CON Atlanta - $5K Constructed Riftbound Atlanta 159 1594 86° 3–5 -23

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 4 events 39%
  • 16 to 99 1 events 67%
  • Under 16 2 events 57%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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