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Akai MX

#33,592 in the world · #1,860 in Australia · in the top 68% nationally. 7 official events, 10 matches won and 13 lost.

  • 1462±82Rating · margin ±82
  • 1514Average field · 18 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their all-time peak is 1,540 points.
  • The toughest field they have faced averaged 1,566 points, across 14 entrants.
  • They are 84 points away from the top 1,000: Australia.

How the rating moved

Between 1,413 and 1,520, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
17/12/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 22 1502 2–1 +20
10/12/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 19 1502 2–1 +29
03/12/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 22 1513 20° 1–3–1 -28
01/12/25 Bilby's Summoner Skirmish - December Rockingham 14 1566 11° 1–3 -27
26/11/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 4a/3 Goddard St 13 1507 10° 0–2–1 -45
19/11/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 4a/3 Goddard St 17 1493 2–2 -7
09/11/25 Riftbound Sealed Event @ Good Games Rockingham 4a/3 Goddard St 28 2–1 +20

Form and consistency

On a 2-win streak.

  • 16 to 99 5 events 50%
  • Under 16 2 events 14%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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