← United States

Alex R

#20,811 in the world · #7,620 in United States · in the top 44% nationally. 12 official events, 21 matches won and 19 lost.

  • 1532±53Rating · margin ±53
  • 1530Average field · 20 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 6 times in 12 tournaments: 50% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,549 points, across 16 entrants.
  • They are 45 points away from the top 5,000: United States.

How the rating moved

Between 1,449 and 1,532, across 12 events with history.

Last 12 events

Date Event Entrants Field Pos. Record Rating
23/08/26 LVL1 Charity Vendetta Summoner Skirmish Lafayette 30 1529 13° 3–2 +5
09/08/26 LVL1 Sunday Afternoon Nexus Nights - 1v1 Lafayette 17 1535 3–2 +11
02/08/26 LVL1 Sunday Afternoon Nexus Nights - 1v1 Lafayette 16 1549 3–1 +20
29/03/26 LVL1 Nexus Night - Bandle City Beatdown - Worlds Box Lafayette 17 1541 2–2–1 +13
01/03/26 LVL1 Nexus Night Lafayette 14 1496 2–2 0
22/02/26 LVL1 Nexus Night Lafayette 22 1540 10° 2–2 +6
15/02/26 LVL1 Riftbound Locals Lafayette 17 1525 2–1–1 +28
08/02/26 Friday Evening Spiritforged Pre-Rift Event Lafayette 24 1537 21° 1–3–1 -39
07/02/26 Saturday Morning Spiritforged Pre-Rift Event Lafayette 27 1529 22° 1–0 +16
30/11/25 Sunday Afternoon Nexus Nights - 1v1 Lafayette 15 1514 15° 0–2 -34
23/11/25 Sunday Afternoon Nexus Nights - 1v1 Lafayette 19 18° 1–1 +5
16/11/25 Sunday Afternoon Nexus Nights - 1v1 Lafayette 13 1–1–2 +1

Form and consistency

On a 2-win streak.

  • 16 to 99 9 events 51%
  • Under 16 3 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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