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alleyf237

#38,647 in the world · #14,300 in United States · in the top 83% nationally. 8 official events, 10 matches won and 17 lost.

  • 1430±74Rating · margin ±74
  • 1516Average field · 15 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,520 points.
  • The toughest field they have faced averaged 1,541 points, across 14 entrants.
  • They are 147 points away from the top 5,000: United States.

How the rating moved

Between 1,394 and 1,500, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
15/03/26 Sunday Morning Summoner Skirmish - March Chattanooga 14 1541 12° 1–2 -1
08/03/26 Sunday Afternoon Nexus Event Chattanooga 13 1526 2–0–1 +37
23/02/26 Monday Night Nexus Nights - 1v1 Chattanooga 15 1521 11° 1–2 -1
11/02/26 PreRift Spiritforged Chattanooga 17 1509 15° 0–3 -42
08/02/26 Sunday Morning Spiritforged Pre-Rift Event Chattanooga 17 1518 15° 1–3–1 -28
18/01/26 Sunday Afternoon League Chattanooga 13 1488 2–2 +10
11/01/26 Sunday Morning Summoner Skirmish - January Chattanooga 14 1507 13° 1–3 -45
16/11/25 Sunday Afternoon Nexus Nights - 1v1 Chattanooga 14 2–2 0

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 13%
  • Under 16 6 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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