AnX
#21,161 in the world · #1,158 in Australia · in the top 43% nationally. 6 official events, 13 matches won and 12 lost.
- 1530±72Rating · margin ±72
- 1538Average field · 406 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,544 points.
- The toughest field they have faced averaged 1,587 points, across 714 entrants.
- They are 16 points away from the top 1,000: Australia.
How the rating moved
Between 1,431 and 1,542, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/05/26 | Regional Rebound - RQ Sydney Sunday 11am Grand Parade | 255 | 1563 | 94° | 3–3 | +10 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 595° | 3–2–3 | -22 |
| 15/05/26 | Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade | 714 | 1587 | 276° | 3–2 | +43 |
| 01/04/26 | TCC Nexus Nights - BO1 Mortdale | 17 | 1461 | 1° | 3–0 | +68 |
| 23/03/26 | Riftbound Nexus Nights Ashfield | 21 | 1548 | 13° | 1–2 | -2 |
| 11/03/26 | TCC Nexus Nights - 1v1 Mortdale | 26 | 1504 | 22° | 0–3 | -67 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 3 events 47%
- 16 to 99 3 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- firesa AU 1808 0–1
- The Charmer AU 1721 1–0
- AshenOCE AU 1707 0–1
- BreakingSydney AU 1642 0–1
- Jimmythefish7 AU 1634 0–1
- Occey AU 1598 0–1
- CAVC TheShy AU 1584 0–1
- taku AU 1581 1–0
- tlgeotau AU 1576 0–1
- Bergundy AU 1568 0–1
- seap AU 1565 1–0
- Ashley Wong AU 1562 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →