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#34,382 in the world · #12,727 in United States · in the top 74% nationally. 5 official events, 9 matches won and 12 lost.
- 1457±80Rating · margin ±80
- 1562Average field · 838 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 15 players entered.
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their peak is 1,576 points, reached in January 2026: today they sit 119 points below it.
- The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
- They are 120 points away from the top 5,000: United States.
How the rating moved
Between 1,457 and 1,576, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 662° | 0–3 | -31 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1072° | 2–4 | -32 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 1226° | 1–3 | -44 |
| 29/03/26 | SSG - Summoner Skirmish (3/29/26) Montgomery | 12 | 1548 | 6° | 2–2 | -12 |
| 23/01/26 | Summoner Skirmish - January 2026 Montgomery | 15 | 1495 | 1° | 4–0 | +76 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 3 events 23%
- Under 16 2 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Wolfskullrider US 1752 0–1
- zangoose US 1640 1–1
- Jin US 1632 0–1
- deadlyaxsis US 1629 0–1
- Slimpickis US 1604 0–1
- dent US 1600 0–1
- LeiBuLang US 1592 0–1
- Kinjar US 1586 0–1
- Prøject US 1584 0–1
- Ghetto Yoshi US 1584 1–0
- HieraticKing US 1561 0–1
- RavenCross US 1546 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →