← Italy

Arla94

#25,817 in the world · #2,063 in Italy · in the top 50% nationally. 6 official events, 12 matches won and 12 lost.

  • 1505±69Rating · margin ±69
  • 1515Average field · 354 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their all-time peak is 1,540 points.
  • The toughest field they have faced averaged 1,590 points, across 1,719 entrants.
  • They are 81 points away from the top 1,000: Italy.

How the rating moved

Between 1,465 and 1,538, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
02/06/26 Tuesday Evening Nexus Nights Bergamo 7 1518 1–2 -5
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 908° 3–4–1 -2
07/02/26 Spiritforged Pre-Rift Event Treviglio 6 1458 3–0–1 +47
30/12/25 Nexus Night! Bergamo 17 1492 15° 1–3–1 -43
18/11/25 Nexus Night Bergamo 20 1517 15° 1–2–2 -30
08/11/25 Riftbound Release Event Treviglio 24 3–1–1 +38

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 38%
  • 16 to 99 3 events 33%
  • Under 16 2 events 57%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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