Arytom
#22,063 in the world · #256 in Mexico · in the top 48% nationally. 4 official events, 7 matches won and 7 lost.
- 1525±85Rating · margin ±85
- 1516Average field · 14 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,543 points.
- The toughest field they have faced averaged 1,519 points, across 16 entrants.
How the rating moved
Between 1,442 and 1,525, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 08/08/26 | Friday Evening Nexus Nights - Multiplayer Veracruz | 12 | 1512 | 2° | 3–1 | +41 |
| 07/03/26 | viernes Evening Summoner Skirmish - March Veracruz | 16 | 1519 | 5° | 2–1–1 | +42 |
| 14/02/26 | viernes Morning Spiritforged Pre-Rift Event Veracruz | 16 | — | 16° | 0–4–1 | -81 |
| 22/11/25 | viernes Evening Nexus Nights - 1v1 Veracruz | 16 | — | 5° | 2–1–1 | +23 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 31%
- Under 16 1 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Alex MX 1620 0–1
- Mayin main lol MX 1617 1–3
- Halo Verde MX 1584 0–1
- JaycoRodz MX 1560 1–0
- 12ving MX 1545 0–1
- BrokenKokoro MX 1545 1–0
- EderVelaz MX 1519 1–1
- Cholozard MX 1508 0–1
- RavenOz MX 1491 1–0
- DBTSUNO MX 1469 0–1
- Carmine MX 1463 1–0
- Papa Pitsy MX 1441 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →