AsianQT
#32,566 in the world · #12,045 in United States · in the top 70% nationally. 3 official events, 0 matches won and 2 lost.
- 1468±122Rating · margin ±122
- 1517Average field · 24 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 3 tournaments: 33% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,525 points, across 13 entrants.
How the rating moved
Between 1,468 and 1,499, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 05/03/26 | Nexus Nights - 1v1 Long Beach | 13 | 1525 | 9° | 0–2 | -31 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Long Beach | 34 | 1509 | 23° | 0–0–2 | 0 |
| 03/11/25 | Sunday Evening Release Event - Late Registration Long Beach | 21 | — | 4° | 0–0–5 | -1 |
Form and consistency
On a 9-loss streak.
- 16 to 99 2 events 0%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Dethwish US 1677 0–1
- AsianQT US 1502 0–1
- loomingdread US 1500 0–1
- De3perKyo1 US 1499 0–1
- ibudo US 1486 0–1
- panickingasian US 1485 0–1
- Lv16 Wartortle US 1454 0–1
- Sydri US 1439 0–1
- Miso US 1420 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →