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Atomite

#5,864 in the world · #323 in Australia · in the top 12% nationally. 7 official events, 14 matches won and 7 lost.

  • 1644±71Rating · margin ±71
  • 1549Average field · 22 entr.
  • 67%vs top 5% (2–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 23 players entered.
  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,600 points, across 19 entrants.
  • They are 17 points away from the top 250: Australia.

How the rating moved

Between 1,528 and 1,644, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
31/08/26 [ADELAIDE] Riftbound TCG - Nexus Night Adelaide 23 1544 3–0 +31
23/08/26 Win-A-Box Summoner Skirmish Greenacre 21 1572 3–2–1 +40
18/08/26 Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd 24 1501 2–1 +15
17/08/26 Monday Nexus Night Greenacre 20 1544 13° 1–2 -18
10/08/26 Monday Nexus Nights Greenacre 27 1540 2–1 +25
04/08/26 Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd 19 1600 2–1 +23
03/08/26 Monday Nexus Nights Greenacre 23 1542 10° 1–0–2 +28

Form and consistency

On a 3-win streak.

  • 16 to 99 7 events 58%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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