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Auritism

#28,255 in the world · #10,428 in United States · in the top 60% nationally. 7 official events, 12 matches won and 15 lost.

  • 1492±66Rating · margin ±66
  • 1528Average field · 179 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,502 points.
  • The toughest field they have faced averaged 1,542 points, across 16 entrants.
  • They are 85 points away from the top 5,000: United States.

How the rating moved

Between 1,422 and 1,492, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 159° 3–1 +38
28/03/26 Saturday Afternoon Summoner Skirmish - March Bloomington 12 1522 3–2 +32
14/03/26 Riftbound Summoner Skirmish - March Bloomington 16 1542 14° 1–3 -24
20/02/26 Friday Win-a-box Nexus Night - 1v1 Bloomington 20 1507 11° 2–3 -13
15/02/26 Nexus Nights - Bloomington Bloomington 14 1541 13° 0–2–2 -18
07/02/26 Riftbound Spiritforged Pre-Rift Event Bloomington 16 2–2 +3
06/02/26 Spiritforged Pre-Release Event - Bloomington Ellettsville 20 1514 14° 1–2–3 -26

Form and consistency

On a 3-win streak.

  • Events with 100+ entrants 1 events 75%
  • 16 to 99 4 events 32%
  • Under 16 2 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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