AV Aadion
#1,255 in the world · #429 in United States · in the top 3% nationally. 54 official events, 147 matches won and 85 lost.
- 1737±23Rating · margin ±23
- 1554Average field · 197 entr.
- 34%vs top 5% (19–37)
What they have done so far
- Has won 4 tournaments. The biggest one had 19 players entered.
- Made top 8 37 times in 54 tournaments: 69% of the time.
- Their best run is 9 tournaments in a row with the rating going up.
- Their all-time peak is 1,798 points.
- The toughest field they have faced averaged 1,628 points, across 14 entrants.
- They are 26 points away from the top 250: United States.
How the rating moved
Between 1,518 and 1,794, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 15 | 1528 | 8° | 2–2 | -30 |
| 22/08/26 | Riftbound Regional Qualifier - Barcelona Sants-Montjuïc | 2,387 | 1625 | 252° | 7–5 | +4 |
| 19/08/26 | Wednesday Night Vendetta Summoner Skirmish I Hollywood | 21 | 1560 | 3° | 4–2–1 | -13 |
| 18/08/26 | Tuesday Evening Vendetta Summoner Skirmish I Davie | 15 | 1535 | 1° | 5–1 | +15 |
| 16/08/26 | Guildhall Nexus Night - 1v1 Coconut Creek | 15 | 1620 | 3° | 3–1 | +8 |
| 15/08/26 | Saturday Morning Riftbound - Nexus Nights @ Apollo's Vault Miami | 13 | 1572 | 3° | 3–1 | +6 |
| 14/08/26 | Riftbound Nexus Night Miami | 15 | 1602 | 5° | 2–2 | -18 |
| 09/08/26 | RiftBound Vendetta Case Summit Qualifier Miami | 14 | 1628 | 8° | 2–2 | -29 |
| 08/08/26 | Saturday Morning Riftbound - Nexus Nights @ Apollo's Vault Miami | 18 | 1558 | 3° | 4–1 | +4 |
| 06/08/26 | Guildhall Nexus Night - 1v1 Coconut Creek | 25 | 1504 | 2° | 3–0 | +11 |
| 04/08/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 19 | 1529 | 3° | 3–1 | -6 |
| 02/08/26 | Sunday Morning Vendetta Case Tournament Palm Beach Gardens | 21 | 1619 | 4° | 4–1–2 | +7 |
| 01/08/26 | Saturday Evening Nexus Nights - 1v1 Plantation | 12 | 1548 | 1° | 3–0 | +16 |
| 01/08/26 | Saturday Morning Riftbound - Nexus Nights @ Apollo's Vault Miami | 19 | 1552 | 1° | 4–0 | +22 |
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 23° | 5–1 | +34 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 350° | 4–3 | -9 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 132° | 8–4 | +44 |
| 24/04/26 | Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta | 1,018 | 1550 | 892° | 0–2 | -26 |
| 04/04/26 | Summoner’s Clash (3 Case Tournament) Lake Park | 17 | 1610 | 1° | 6–0–1 | +72 |
| 02/04/26 | Thursday Evening Summoner Skirmish - April Coconut Creek | 22 | 1552 | 3° | 4–1–1 | +27 |
| 31/03/26 | Tuesday Casual Fun @ Apollo's Vault Miami | 19 | 1561 | 15° | 1–3 | -31 |
| 28/03/26 | Saturday Morning Riftbound - Nexus Nights @ Apollo's Vault Miami | 14 | 1592 | 2° | 3–1 | +13 |
| 24/03/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 18 | 1544 | 5° | 3–1 | +20 |
| 21/03/26 | Riftbound Mornings - Nexus Nights @ Apollo's Vault Miami | 17 | 1532 | 6° | 2–2 | +4 |
| 19/03/26 | Thursday Evening Nexus Nights - 1v1 Coconut Creek | 14 | 1502 | 3° | 2–0–1 | +19 |
| 10/03/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 22 | 1558 | 4° | 3–1 | +25 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Plantation | 13 | 1500 | 4° | 3–2 | +5 |
| 04/03/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 19 | 1516 | 7° | 2–2 | +13 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 749° | 2–3 | +5 |
| 25/02/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 24 | 1558 | 10° | 2–2 | +7 |
| 22/02/26 | Spirit forged case tournament Coconut Creek | 42 | 1561 | 31° | 0–4 | -55 |
| 21/02/26 | Spiritforged Release Event - 2 Case Tourney - TRIAD Boca Raton | 41 | 1591 | 36° | 0–3 | -35 |
| 20/02/26 | Nexus Nights - 1v1 Coconut Creek | 19 | 1545 | 8° | 2–1 | +2 |
| 18/02/26 | Tuesday Nexus Nights @ Apollo's Vault Miami | 23 | 1539 | 3° | 4–1 | +35 |
| 14/02/26 | Riftbound Mornings - Nexus Nights @ Apollo's Vault Miami | 18 | 1533 | 14° | 1–3 | -35 |
| 14/02/26 | Triad Nexus Nights - Win a Box Tournament - 1v1 Wellington | 17 | 1591 | 4° | 3–1–1 | +32 |
| 10/02/26 | Monday Evening Spiritforged Pre-Rift Event Miami | 36 | 1496 | 3° | 3–0 | +32 |
| 08/02/26 | Riftbounf Pre-Rift Event February 8th Miami | 15 | 1566 | 6° | 2–1 | +15 |
| 07/02/26 | Saturday 6:30PM Spiritforged Pre-Rift Event Coconut Creek | 73 | 1533 | 13° | 1–1 | +3 |
| 07/02/26 | Spiritforge Pre-Rift #2 Miami | 29 | 1548 | 26° | 0–3 | -44 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 6 events 59%
- 16 to 99 33 events 59%
- Under 16 15 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC TTA US 1892 0–1
- Sinzari CA 1881 0–1
- lolloashe IT 1856 0–1
- naLa US 1821 0–1
- Boxingringxd AT 1812 0–1
- CTCG Relivia US 1811 0–1
- Ksdden US 1800 0–2
- Ántsel ES 1792 0–1
- AA SwiTHoR BE 1789 1–0
- 50kParx US 1788 1–0
- Kolayr CA 1787 0–1
- AV Dantelush US 1780 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →