Axil46
#42,264 in the world · #15,615 in United States · in the top 90% nationally. 6 official events, 5 matches won and 14 lost.
- 1400±76Rating · margin ±76
- 1554Average field · 721 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
- They are 177 points away from the top 5,000: United States.
How the rating moved
Between 1,386 and 1,481, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Night Nexus Night Montgomery | 17 | 1488 | 10° | 1–2 | +1 |
| 18/08/26 | Tuesday Night Nexus Night Montgomery | 16 | 1508 | 3° | 1–1 | +13 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 1494° | 1–4 | -45 |
| 24/04/26 | Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta | 1,020 | 1621 | 936° | 0–3 | -37 |
| 04/12/25 | Thursday Evening Nexus Nights - 1v1 Montgomery | 13 | — | 5° | 1–2–1 | -13 |
| 20/11/25 | Thursday Afternoon Nexus Nights - 1v1 Montgomery | 16 | — | 9° | 1–2–1 | -19 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 13%
- 16 to 99 3 events 33%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- I Missed My Q US 1770 0–1
- A UPS GUY US 1584 0–1
- Mnemosy US 1583 0–1
- mentalsupport US 1580 0–1
- freakinhippie US 1578 0–1
- brandonwalker US 1569 0–1
- Morrowlife US 1559 0–1
- ABYSSALO US 1556 0–1
- Duck US 1534 0–1
- Armpit US 1519 0–3
- ScaryPandaBear US 1508 0–1
- Viatidus US 1487 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →