Azariall
#3,275 in the world · #1,138 in United States · in the top 7% nationally. 20 official events, 48 matches won and 22 lost.
- 1683±54Rating · margin ±54
- 1545Average field · 37 entr.
- 59%vs top 5% (10–7)
What they have done so far
- Has won 1 tournament. The biggest one had 27 players entered.
- Made top 8 13 times in 20 tournaments: 65% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,698 points.
- The toughest field they have faced averaged 1,596 points, across 102 entrants.
- They are 7 points away from the top 1,000: United States.
How the rating moved
Between 1,477 and 1,685, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/03/26 | Riftbound | Nexus Night Bo3 Boise | 34 | 1535 | 6° | 2–1 | -2 |
| 26/02/26 | Wednesday Evening Nexus Nights - 1v1 2/25 Boise | 28 | 1583 | 5° | 2–1 | +6 |
| 19/02/26 | Wednesday Evening Nexus Nights - 1v1 2/18 Boise | 27 | 1549 | 10° | 2–1 | -2 |
| 14/02/26 | Friday Night 1v1 Nexus Night Boise | 27 | 1538 | 5° | 2–1 | 0 |
| 07/02/26 | Riftbound: Spiritforged Pre-Rift Event Boise | 68 | 1526 | 2° | 3–0–1 | +21 |
| 31/01/26 | Friday Evening Nexus Nights - 1v1 Boise | 19 | 1535 | 4° | 2–1 | -3 |
| 24/01/26 | SCG CON Portland - $10K Constructed Riftbound Portland | 140 | 1587 | 31° | 5–3 | +7 |
| 23/01/26 | SCG CON Portland - $5K Constructed Riftbound Portland | 102 | 1596 | 75° | 1–2 | -9 |
| 15/01/26 | Wednesday Evening Nexus Nights - 1v1 1/14 Boise | 20 | 1554 | 7° | 2–1 | -5 |
| 10/01/26 | Riftbound | Saturday Afternoon Summoner Skirmish - January Boise | 22 | 1565 | 3° | 4–2–1 | +11 |
| 10/01/26 | Riftbound | Friday Evening Nexus Nights - 1v1 Boise | 23 | 1516 | 10° | 2–1 | -5 |
| 03/01/26 | RIftbound | Weekly Nexus Night Boise | 27 | 1526 | 1° | 3–0 | +21 |
| 27/12/25 | Riftbound | Weekly Nexus Night Boise | 28 | 1512 | 2° | 3–0 | +26 |
| 18/12/25 | Wednesday Evening Nexus Nights - 1v1 12/17 Boise | 18 | 1531 | 2° | 3–0 | +28 |
| 13/12/25 | Riftbound | Saturday Afternoon Summoner Skirmish - December Boise | 25 | 1571 | 6° | 3–1–2 | +55 |
| 13/12/25 | Riftbound | Weekly Nexus Night Boise | 30 | 1541 | 18° | 1–2 | -29 |
| 11/12/25 | Wednesday Evening Nexus Nights - 1v1 12/10 Boise | 19 | 1540 | 2° | 3–0 | +65 |
| 07/12/25 | Phoenix Fire Games - Summoner Skirmish - December Meridian | 21 | 1530 | 12° | 3–2 | +21 |
| 04/12/25 | Wednesday Afternoon Nexus Nights - 1v1 12/3 Boise | 13 | — | 5° | 1–1–1 | -2 |
| 27/11/25 | Wednesday Evening Nexus Nights - 1v1 11/26 Boise | 18 | 1516 | 10° | 1–2 | -21 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 2 events 55%
- 16 to 99 17 events 67%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- justcuz CA 1845 0–2
- Oakkez US 1772 1–3
- thejuiceiscool US 1756 1–0
- mav US 1740 4–0
- H3XT US 1722 3–2
- Nekroz US 1710 1–0
- clutch nugget US 1697 1–0
- souperscooper US 1688 1–0
- Dawg US 1673 0–1
- Knightmare US 1672 1–0
- RockyRoad US 1666 0–2
- BrendanSaechao US 1650 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →