← Italy

Azarth1

#11,816 in the world · #963 in Italy · in the top 24% nationally. 8 official events, 11 matches won and 6 lost.

  • 1589±80Rating · margin ±80
  • 1532Average field · 11 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Has won 2 tournaments. The biggest one had 8 players entered.
  • Made top 8 5 times in 8 tournaments: 63% of the time.
  • Their all-time peak is 1,597 points.
  • The toughest field they have faced averaged 1,545 points, across 8 entrants.
  • They are 59 points away from the top 500: Italy.

How the rating moved

Between 1,480 and 1,589, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
16/03/26 JOLLY Nexus Night @Foro Boario LUCCA 12 1530 2–1 +7
02/03/26 NEXUS NIGHT FORO BOARIO LUCCA 6 1532 1–0–1 +22
18/01/26 domenica Morning Summoner Skirmish - January Lucca 8 1521 1–1–1 -6
15/12/25 Nexus Nights Goblin Café Pisa 8 1545 2–0 +40
07/12/25 Summoner Skirmish - December by Jolly Giochi Lucca 19 1532 12° 2–2 +2
25/11/25 Nexus Nights Fucecchio 17 15° 1–1–1 0
23/11/25 Nexus "Night" al Jolly - Constructed LUCCA 16 2–0–2 +44
09/11/25 Release Event Riftbound - Starter + 2 Booster LUCCA 19 14° 0–1–2 -20

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 36%
  • Under 16 4 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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