backfromh3ll
#17,847 in the world · #1,428 in Italy · in the top 35% nationally. 23 official events, 28 matches won and 33 lost.
- 1549±43Rating · margin ±43
- 1539Average field · 13 entr.
- 33%vs top 5% (3–6)
What they have done so far
- Has won 2 tournaments.
- Made top 8 13 times in 23 tournaments: 57% of the time.
- The toughest field they have faced averaged 1,620 points, across 27 entrants.
- They are 37 points away from the top 1,000: Italy.
How the rating moved
Between 1,433 and 1,549, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/07/26 | PRERELEASE Vendetta Pre-Rift Event Rome | 4 | — | 1° | 3–0 | +32 |
| 25/07/26 | PRERELEASE Vendetta Pre-Rift Event Rome | 5 | 1498 | 3° | 0–1–1 | -10 |
| 05/07/26 | Sunday Morning Summoner Skirmish - July Rome | 12 | 1564 | 6° | 2–2 | +14 |
| 01/07/26 | RIFTBOUND Nexus Nights - 1v1 Rome | 6 | 1553 | 3° | 2–1 | +21 |
| 28/06/26 | Summoner Skirmish Roma July 2026 Rome | 27 | 1620 | 21° | 1–2–2 | -1 |
| 07/06/26 | Sunday Morning Summoner Skirmish - June - Strategia e Tattica Rome | 19 | 1582 | 5° | 3–2–1 | +44 |
| 27/05/26 | RIFTBOUND Nexus Nights - 1v1 Rome | 8 | 1566 | 5° | 1–1–1 | +13 |
| 20/05/26 | RIFTBOUND Nexus Nights - 1v1 Rome | 5 | 1557 | 5° | 0–2 | -16 |
| 13/05/26 | RIFTBOUND Nexus Nights - 1v1 Rome | 6 | 1518 | 2° | 2–1 | +19 |
| 06/05/26 | RIFTBOUND Unleashed Pre-Rift Event Rome | 12 | 1576 | 10° | 0–2 | -20 |
| 02/05/26 | RIFTBOUND Unleashed Pre-Rift Event Rome | 12 | 1527 | 10° | 1–3 | -17 |
| 25/03/26 | RIFTBOUND Nexus Nights - 1v1 Rome | 6 | 1490 | 5° | 1–2 | -7 |
| 22/03/26 | domenica Morning Summoner Skirmish - March Roma | 11 | 1590 | 11° | 0–1–2 | +7 |
| 11/02/26 | PRERELEASE Nexus Nights - 1v1 Rome | 16 | 1494 | 14° | 0–1–2 | -12 |
| 08/02/26 | domenica Afternoon Spiritforged Pre-Rift Event Roma | 16 | 1529 | 13° | 1–2 | -4 |
| 08/02/26 | Domenica Spiritforged Pre-Rift Event Galactus Tiburtina Rome | 34 | 1515 | 33° | 0–3 | -42 |
| 09/01/26 | venerdì Night Nexus Nights - 1v1 Roma | 6 | 1496 | 3° | 2–1 | +3 |
| 27/12/25 | Riftbound Nexus Nights - 1v1 Rome | 13 | 1523 | 5° | 2–1–1 | +3 |
| 20/12/25 | Riftbound: Nexus Nights - 1v1 Rome | 18 | 1536 | 11° | 2–2 | -11 |
| 19/12/25 | Kumaneko Riftbound Nexus Nigth Roma | 4 | — | 1° | 2–1 | +17 |
| 29/11/25 | RIFTBOUND: Nexus Nights - 1v1 Rome | 8 | 1521 | 3° | 1–0–2 | +18 |
| 14/11/25 | venerdì Night Nexus Night Roma | 20 | 1525 | 12° | 1–1–3 | -2 |
| 08/11/25 | Riftbound Release Event Roma | 27 | — | 13° | 1–1–2 | 0 |
Form and consistency
On a 3-win streak.
- 16 to 99 8 events 27%
- Under 16 15 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MISTIK IT 1808 0–1
- OSA Binks IT 1761 1–2
- Johnny Memes IT 1739 0–1
- TT SquareD IT 1734 1–0
- TT Undertaker IT 1727 0–1
- Cuccalab IT 1718 1–0
- Not Zcai IT 1703 0–1
- ArcherZ IT 1692 0–1
- BIackshark IT 1690 0–1
- SoloQuattro IT 1688 0–1
- Lordalias89 IT 1661 1–0
- ciad88 IT 1652 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →