← Germany

Bailong

#26,956 in the world · #1,586 in Germany · in the top 57% nationally. 8 official events, 11 matches won and 13 lost.

  • 1499±69Rating · margin ±69
  • 1529Average field · 27 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,527 points.
  • The toughest field they have faced averaged 1,553 points, across 34 entrants.
  • They are 56 points away from the top 1,000: Germany.

How the rating moved

Between 1,446 and 1,519, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Friday Evening Nexus Nights Herzogspitalstraße 23 1532 19° 0–1–1 -20
21/08/26 Friday Evening Nexus Nights - 1v1 Herzogspitalstraße 21 1544 2–1 +18
14/08/26 Friday Evening Nexus Nights - 1v1 Herzogspitalstraße 28 1526 15° 1–1–1 +10
07/08/26 Riftbound Nexus Night 07.08.2026 Herzogspitalstraße 34 1553 21° 1–2 -17
24/07/26 Friday Evening Vendetta Pre-Rift Event Herzogspitalstraße 39 1501 10° 2–1 +21
03/07/26 Friday Evening Nexus Nights Herzogspitalstraße 24 1549 2–2 +17
26/06/26 Friday Evening Nexus Nights Herzogspitalstraße 22 1513 2–1 +24
19/06/26 Friday Evening Nexus Nights Herzogspitalstraße 22 1510 21° 1–4 -54

Form and consistency

On a 2-loss streak.

  • 16 to 99 8 events 42%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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